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Dark Physics & Dark A.I. & Dark Dynamix / position character controller?

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David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 9th May 2007 15:58
how would you position a character controller?

i dont see any commands for this.

i tried just position object but it doesnt work.
Agent Dink
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Joined: 30th Mar 2004
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Posted: 9th May 2007 17:32
Phy set rigid body position?


Just a guess, I hate character controllers so I try not to use them.

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David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 13th May 2007 22:55
that doesnt work dink.

offtopic but are u watching that new rad?
Agent Dink
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Posted: 14th May 2007 08:21
Lol, yes, I'm keeping an eye on it just for kicks. I'll never go back to it unless they add programming to it again. Even then, eh. 3dRad was cool, but I graduated from that a good bit of time ago. It was fun and an excellent tool to learn on, but now I look at it and it just looks like a toy to me.

Sorry my advice didn't work.

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Viroscopics
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Joined: 26th May 2007
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Posted: 27th May 2007 03:35
Make an object and convert it to character controller



Quote: "phy make box character controller 2, 0, 10, 0, 2.5, 2.5, 2.5, 1, 1.5, 45.0



This will set out our controller with the following properties:



· an ID number of 2

· being positioned at 0 units on the X axis

· positioned at 10 units high on the Y axis

· positioned at 0 units on the Z axis

· it will be of size 2.5 units on the X axis

· it will be of size 2.5 units on the Y axis

· it will be of size 2.5 units on the Z axis

· the up direction is on the Y axis

· the maximum step level is 1.5 units

· the maximum slope we can walk up is limited to 45 degrees"


To move I use




Hope this helps

Here I am But am not here, there you are not really there.
Viroscopics
17
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Joined: 26th May 2007
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Posted: 27th May 2007 05:34
Make an object and convert it to character controller



EDIT: You must create the character controller exactly where you created the object i.e. as with above the 500,30,400 in both commands.

Quote: "phy make box character controller 2, 0, 10, 0, 2.5, 2.5, 2.5, 1, 1.5, 45.0



This will set out our controller with the following properties:



· an ID number of 2

· being positioned at 0 units on the X axis

· positioned at 10 units high on the Y axis

· positioned at 0 units on the Z axis

· it will be of size 2.5 units on the X axis

· it will be of size 2.5 units on the Y axis

· it will be of size 2.5 units on the Z axis

· the up direction is on the Y axis

· the maximum step level is 1.5 units

· the maximum slope we can walk up is limited to 45 degrees"


To move I use




Hope this helps

Here I am But am not here, there you are not really there.
David iz cool
19
Years of Service
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 27th May 2007 22:24 Edited at: 27th May 2007 22:26
well what im trying to do is use a character controller for my players movement while on ground, but if my player jumps like up to a higher platform or swims in water then my player wouldnt be attached to the cc.

then when my player gets to another area like a higher platform.then i want to position the cc with my player again.and my player would follow the character controllers movements again.

ive found i have to do this because.. ccs cant jump.
+ ive noticed they dont fall either when moving off a slope.
i really hate the ccs in dp.if i knew they were like this i would never have gotten dp!

Viroscopics
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Posted: 28th May 2007 06:54
You can always delete and recreate the character controller leaving the original object intact so that when he is on the ground again or where you want him create the character controller based on Object Position X/Y/Z() and use standard collision detection till back in ccd mode.

Here I am But am not here, there you are not really there.

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