Hi there,
Although I've been using DBPro for a while now, this is my first post so please bear with me if this has been asked before!
Basically, what I would like to know is whether DBPro's support for 3ds models is bugged with regard to scaling and collisions. When I do OBJECT COLLISION(1,2) where object 1 is an object made from a 3ds model loaded an unchanged out of the Darkmatter collection, and object 2 is a simple box, it works fine. However, when I scale the 3ds model up or down, the collision goes rather wonky, oftentimes declaring a collision has occurred when it has clearly not; and vice versa.
On closer inspection I notice that when scaling a simple box, sphere, or other 3d primitive, it scales around the centre of the object, but when I scale a 3ds model, it scales it around the 'bottom' of the model. Am I doing something wrong, or is this a bug?
Cheers.
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