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3 Dimensional Chat / Panda Xporter in 3DS

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Night Giant
21
Years of Service
User Offline
Joined: 26th Jul 2003
Location:
Posted: 10th May 2007 17:26
Hey all,
Ok, I'm using 3DS max (only recently started using it, so it hasn't quite become the back of my hand yet) and I made a mesh by extruding one face of a box along a spine. I applied a texture and it looks pretty dandy in 3DS, but when I export it to .x using the Panda Xporter and then load it into DBP the only part that's textured is the original cube, everything else is just that default grey color. I'm sure it's something obvious that I'm missing, but I can't seem to figure it out. Thanks in advance, later.

oh, wow. insignificantpunks.cjb.net.
no: website for progs yet.
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 11th May 2007 08:18
Make sure you detach any parts with use a different texture from the main group, while you can have multiple textures on one object in max you cannot in DBP(assuming this is your problem) so just select any parts with different textures / materials and hit detach.

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