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FPSC Classic Product Chat / Magic FPS Problem with v1.04

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Message
uber droid
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location:
Posted: 11th May 2007 01:29
In Version 1.04 the Arch and Hill objects don't work from Magic FPS.

I am aware of this and I'm working to fix it. It's kind of wierd these worked fine in v1.03 and earlier so what has changed to make it not like my .x files in segments?

I'll let everyone know when I have a new update that fixes the problem. In the mean time if anyone has any ideas why these wouldn't work all of a sudden that would be helpful.

--Shanon (uberdroid.com)
Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 11th May 2007 09:44 Edited at: 11th May 2007 09:45
I thought Sinistar was the developer of Magic FPS!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 11th May 2007 18:17
That's him.Just a different profile.

SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 11th May 2007 18:54
yeah i noticed that, really annoying sometimes.
uber droid
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location:
Posted: 11th May 2007 22:46
Yeah I lost my sinistar email so I logged in as uber droid just to buy something...
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 12th May 2007 07:10
Yeah a hmmmm can't call it a fix considering magticfps wasnt broken and sinistar didnt change anything on his end but yet still has to make changes on his end so hmmm all I know is YEAH!!!!!!



If you think education cost so much you should see how expensive ignorance can cost you
Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 13th May 2007 10:57
Ok cool. It's just there have been some dubious people on here of late.
uber droid
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location:
Posted: 15th May 2007 00:31 Edited at: 15th May 2007 00:40
Nope it's me, really. I need help. I noticed that older segments made by other people don't work either like for instance the water segment. I'm trying a number of things.

Basically all it is is it copies an x file to the meshbank and that x mesh is referred to by the new segment fps file. The system worked fine up until the most recent version now when you try to put it in your level you get a "Mesh number illegal at line 95595 (or something like that). What's funny is that you can still import x objects just fine and those work. Any thoughts?

(UPDATE) WOOT! I think I found the answer. MFPS can export x objects that work just fine in FPSC so I imported the old hill objects and exported them with MFPS and re-imported them to MFPS segment mesh library and...

bottom line is now I have nice MFPS hills working! Arch too. I'll post a fix patch soon. Yay.
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 28th May 2007 00:08 Edited at: 28th May 2007 00:09
The hills and arches won't work with version 1.0.5 RC 2 either. Just in case you didn't already know. How soon before you update???

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