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Program Announcements / G-SPEED future racing game

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AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 12th May 2007 16:53 Edited at: 19th Jul 2008 15:29
Hi All!

EDIT: now there is also a video available for this game:
http://www.youtube.com/watch?v=Cic1DWoYe2s

Here is my new Freeware future racer game:
G-SPEED! Completely written in Dark Basic.
If you already played TPS-speed you'll like this one, too.
G-speed started from TPS-speed game engine with new, enhanced graphics, an additional track, refined AI, better gameplay, retuned fps rates, well, it's a brand new game!

Download from my webpage:
http://www.maskedbear.com/gspeed.html

Features:
6 ships + 2 to unlock
7 tracks + 3 to unlock
Championship
7 AI controlled opponents
weapons & powerups
turbo speed and speed catapult
spiked armours to hurt opponents

Enjoy!
Don't forget to leave comments and opinions in this thread!

A couple of images:


Visit my new website: http://www.maskedbear.com
bdgbdg
18
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Joined: 30th Jul 2006
Location:
Posted: 12th May 2007 18:33
Nice, I'll download it...

Why are you reading this?
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 12th May 2007 18:33
I think I saw this on YouTube. I have to say, it looks pretty incredible, and the fact that you accomplished this in DBC means us DBPers have no right to complain about lack of ability to finish a game.

Good work

AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 12th May 2007 19:36
Quote: "I think I saw this on YouTube."


I think you saw the video of my game's previous version TPS-speed which RickV uploaded on YouTube some months ago

Quote: "I have to say, it looks pretty incredible, and the fact that you accomplished this in DBC means us DBPers have no right to complain about lack of ability to finish a game.

Good work "


Thanks! And this is my 7th full game in DBC from 2005, too!

Visit my new website: http://www.maskedbear.com
Sergey K
20
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Joined: 4th Jan 2004
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Posted: 12th May 2007 20:16
looks really cool! i like the turbo effect (or whever it called) lol

bdgbdg
18
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Joined: 30th Jul 2006
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Posted: 12th May 2007 21:02
It's really cool, congrats for the game...

Why are you reading this?
Kikkoz
18
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Joined: 16th Mar 2006
Location: Italy
Posted: 12th May 2007 21:39
Congratulations, very good game!!
I've also played to TPS Speed and I liked it!

2D game programmer! ^__^
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 13th May 2007 00:10 Edited at: 13th May 2007 00:10
I agree, it's really cool. It's a tiny bit rigid in places (for instance when your ship corrects its angle, it should sway a bit rather than just stopping at 0 angle), but I like it.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Coder#05
19
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Joined: 26th Oct 2005
Location: Denmark
Posted: 13th May 2007 01:08
Good game & Good job. A bit hard maby. Nicely improved graphics!!




easy comes easy goes
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 13th May 2007 11:20 Edited at: 13th May 2007 11:20
Thank you all for the nice comments!


Quote: "I agree, it's really cool. It's a tiny bit rigid in places (for instance when your ship corrects its angle, it should sway a bit rather than just stopping at 0 angle), but I like it."


Interesting observation, in fact having the ship swing a bit after a turn or a movement when it has returned to angle 0 would add a more realistic touch... I could try it, thanks!

Visit my new website: http://www.maskedbear.com
Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 16th May 2007 02:11
Very cool looking, I'm downloading now!

Anto
19
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Joined: 30th Oct 2005
Location: Brisbane, AUS
Posted: 17th May 2007 10:16
Looking good, Downloading

WHAT!! 7th full game??? I had DB Classic since 2003, haven't even finish a game, still working on the same project on and off. I wonder what your 8th full game will be

Keep up with your good work

Anto
MaRo
18
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 18th May 2007 21:50
Congratulations Alex on finishing your next game Like always I really like design of your ships, they look awesome
I'm wondering too what will be the next game you'll create
Good luck with your future projects
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 19th May 2007 10:20
@Maro: my next game will be about some Used Cars...

A question: has someone tested the game using joypad (I included joypad support)? Did you find the handling good as with the keyobard? Let me know...

Visit my new website: http://www.maskedbear.com
MaRo
18
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 20th May 2007 10:02
Quote: "My next game will be about some Used Cars... "


Haha. Glad to hear that and good luck with it
Shadow heart
17
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Joined: 2nd Dec 2006
Location: US
Posted: 1st Jun 2007 07:47
congradulations

to the ones thats trapped inside of you, this is it!!
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 1st Jun 2007 23:14
Thanks to TGC my G-speed game has been featured in Newsletter #53!


Visit my new website: http://www.maskedbear.com
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 1st Jun 2007 23:18
Quote: "the fact that you accomplished this in DBC means us DBPers have no right to complain about lack of ability to finish a game"


The only real lacking aspect of DarkBASIC over Professional is performance, well some graphical enhancements Dx8/9 brought to the table too; but mostly the performance imo

I still firmly believe DB is more capable than DBP for creating games for the simple reason that while it might only have a fairly basic graphics command set compared to now, atleast the functions work as you'd expect them to. One of the biggest issues I've fought with in DBP is layered alphamap images. (like particles or light flares, etc.) in DB they work exactly as you expect though without any additional coding.

Not saying it's not possible to make something impressive in DBP too, just DB has always had far more stability with features and the language itself.

That aside, very impressive. Shame I can't play it cause Vista doesn't like Dx7 much.

Mr Crazy
19
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Posted: 3rd Jun 2007 21:46
It's like I have a double somewhere

I'm working on a futuristic racing game too! (Except in DarkBASIC Pro).

Well it looks good Keep up the good work.
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 3rd Jun 2007 22:40
Great!

Do you have some images or an Alpha ready to see?
I'm curious because I'm a real maniac about futuristic racers! (I played all Wipeout series and F-Zero series, Powerdrome for PC and almost every Freeware future racer around. I'm waiting for Fatal Inertia and Wipeout 3 on PS3!

Visit my new website: http://www.maskedbear.com
Mr Crazy
19
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Posted: 4th Jun 2007 19:41 Edited at: 4th Jun 2007 20:09
I could tell you are a Wipeout fan The accelerator indicator on your game is similar

As for my game, I have nothing spectacular to show, but I will show something if you want. At the moment, I'm working on the ships' physics and AI. But I do have a little track you can try out ^^.

In fact, I'll post a little demo shortly : watch this space

About your game... it's good Alot of variability and playability. But make the physics of the ship better. I find it quite hard to steer round corners, and the brake needs to be sharper to allow better turning . Apart from that, very good so far I love the ship designs and the racing map Very well coded that bit. The AI is fantastic too (I take it youre detecting for collision on the sides ;P Nice trick). Camera work is superb, and is very racing-like.
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 4th Jun 2007 23:54
Quote: "I take it youre detecting for collision on the sides ;P Nice trick"

You got it! I added a few more collision routines even for front and back of the ships using positions and applying Pythagoras's theorem on xyz(really! ) too, and the overall result is not bad.

Quote: "The AI is fantastic too. Camera work is superb, and is very racing-like."

Hey, thanks!

Quote: "But make the physics of the ship better. I find it quite hard to steer round corners, and the brake needs to be sharper to allow better turning "

You're right here. I could add air-brakes

Post a thread about your game as soon as you've something ready


Visit my new website: http://www.maskedbear.com
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 5th Jun 2007 00:45
Very, very nice! How come it's always DBC games that seem to get completed more often and play so well? lol...anyways, VERY good work! Loved it, though I seemed at a dreadful disadvantage over the bots....but then again, I'm not a very good racing game guy. I loved it though.

ico
18
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Joined: 17th Jun 2006
Location: Ottawa, Canada
Posted: 10th Jul 2007 18:45

I want to try this game, but when I try to run it, I get the Blue Screen of Death and then my computer restarts. Weird. I never had a DBP program that did this.

5867Dude
18
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Posted: 10th Jul 2007 19:47
ico,
Why did you bump this thread?
Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 13th Jul 2007 14:30
DBC? nice

Downloading now


Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 13th Jul 2007 20:50
I have played this game, and am impressed. However, I have a bug to report to you about, that will make people not want to race in it. I raced 3 times on it, and twice, a glitch happened causing me to go from 1st to 8th... Last time I tried, it was the 4th lap, at the finish line, then bam, 8 th place, then it said I did not finish the race. It basically says you missed a lap, when you really don't. I quit after that, hope you can fix it...
AlexRiva
19
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 14th Jul 2007 21:07
@Maindric: in which track did this happen? I tested all the game this morning to check this and found out a bug on "Taboga II" track only. In fact if you pass over the finish lane too near the border of the track (and I mean veeery near, almost touching the border) only on Taboga II there is a collision bug that not counts the lap

Sorry for that, anyway, on Taboga II try to end up the lap more on the center and you'll see this will not happen.

Thanks for the bug report
I will fix that in the next 1.40 version of the game!


Visit my new website: http://www.maskedbear.com
tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 15th Jul 2007 05:56
Quote: "Very, very nice! How come it's always DBC games that seem to get completed more often and play so well?"


Because the buyers of DBC are mostly either veterans in the DB-language or they have a good reason to use DBC (for example, stability or compiling times for extremely large projects, or so I've heard). Most newcomers buy DBP, so you'll see a lot less completed projects. DBP is more than capable of delivering and I think that'll be proven when, for example, Geisha House is released.

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