lol, i was kinda doing 5 things at once when i posted
il keep it simple,
what is collision -option- (polygon) in MakeEntityFromXFiles ? <--- free entity maker on the fpsc DL page
how do i keep original texture placeing and scale after/while converting from .x to .fpe <--or whatever fpsc uses.
if .x model is allready textured do i need to re apply/point to texture in the user folder that is offerd by MakeEntityXXXXXXX?
((one texture from original model did manage somehow to get converted and placed in fpsc with ''use texture option left blank in make-entity,, yet others i had to point to in make-entity as i was left with an ugly grey thingy thing, it was doing this that totaly messed up the scale of textures. maybe my next question has summit to do with it))
theres 2 directx .x file types (binary) and (ASCII) offerd on software im using (it has these option for a few others like 3d studio, truespace , 3d metafile etc)
what is the best format to use when create entitys with MakeEntity ? does one work better than other in make-entity ?
finaly , is MakeEntityFromXFile the only free tool for the job ?
thanks again