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FPSC Classic Product Chat / Can you cancel ambience changing once you've build a game?

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spex_guy
17
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Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 12th May 2007 22:58
I was just wondering how, or if it's even possible. I wanted to know this because in some parts of my game, it would make it a lot easier for the plr to get through mazes and and stuff like that.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 13th May 2007 09:58
I believe you can change ambience through code.

Try adding this action to the plrinzone.fpi script.

ambience=25 (that's the normal)
ambience=10 (that's for dark games)

E.D.

vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 13th May 2007 11:49
It may be changed in the setuplevel.fpi once the game is built.
Steam Assassin
19
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Joined: 21st Sep 2005
Location: behind you...
Posted: 13th May 2007 17:25
Quote: "Can you cancel ambience changing once you've build a game?"


Not that I know of.

Your signature has been erased by a Mod, because penguins are my favorite animal.
Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 13th May 2007 20:17
Here's a script I made that will do it. Place a triggerzone over the start marker, give it this script, and whala. You could modify the script to include the value you want:



spex_guy
17
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Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 14th May 2007 00:01 Edited at: 14th May 2007 00:01
Umm, I don't think you guys got what I meant.

I mean like when you have already build a game, with lvl's and everything, and made it into an .exe, you can stop the plr from changing the ambience while their playing the finished .exe

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 14th May 2007 00:43
Because the keystroke function is built into the engine, and not scripted (I'm pretty sure that ambience is just an action, and not a condition) we have no way to disable it without altering the source.

If I'm wrong and it is a condition as well (ambiencegreater=?) then you can create a global script, attached to a light or something, that watches the ambience and puts it back to 0 when it changes. Alternatively, creating multiple zones along the players path that change the ambience to 0 may work, that is if the script can override the engine.

Best.

I'm sorry, my answers are limited. You must ask the right question.

puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 14th May 2007 21:49
using the "<" and ">" keys bumps the ambient light up or down in built games
Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 16th May 2007 01:01
My script does exactly what you want - once the player has entered the zone (usually placed on the start maker) it is forced at that ambience level. The < and > keys will have no effect because it keeps resetting.

spex_guy
17
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Joined: 9th Dec 2006
Location: coming to a forum near you!!!
Posted: 17th May 2007 03:17
Thank you. That was what I wanted to know.

Go here!
http://forum.thegamecreators.com/?m=forum_view&t=94201&b=19
Makes the sense of my location!

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