Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Question Bucket

Author
Message
FADE Studios
17
Years of Service
User Offline
Joined: 3rd May 2007
Location:
Posted: 13th May 2007 09:50
Here are all my questions before I buy FPSC, So yeah.

1. Can you have Cutscene before you start to play? ( having the movie zone on the start zone?)

2.Does a silenced weapon make it so: Two people on room, hidden you shoot one and kill him, does the other hear it?

3. If you have an ingram (Normal) and you picked up a silenced or dual one. Will it replace the original?

4.How much can you customize a weapon?

5. Can AI's use Melee weapons?

6. Can you make it to where a AI doesn't drop his weapon when he dies?

7. is there a diffrence between the Vickers and The Minigun?

8.does a melee weapon replace fists?

9. Has the visible damage program been finished?

10. Has Sensei been finished?

11. If I made a custom model of a gun and one of a silencer, could I make it so that with the gun, you would find the silencer and screw it on? (With custom animations of course.)

12. Can you get rid of weapons in the invetory

13. Can you make barrels explode when you shoot them?

14. Can you make an exploding round? Like a handgun round that equals a grenade launcher...

15. people are always saying that having alot of enemies in the area will really kill the frame rate. But when I used the demo I could place about 8-10 enemies right next to each other with an FPS of 40, any thoughts on this?

16. How do you change hands once you get MP5 and MP6? (Don't have yet.. but whatever.

I'll have more later.

Appreciation to those who answer at least one question.

Manager Of The Soon To Become Known Fade Studios
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 13th May 2007 10:57 Edited at: 13th May 2007 10:57
lemme see if I can answer some, if I'm wrong guys, then please correct me-
1.yes
2.Silenced weapons do not exist in FPSC. Model wise yes but functional wise no.
3.no. it would be 2 seperate weapons.
4.alot. It all really depends on what you want to do .
5.yes, you have to make them and assighn the animation.
6.yes
7.model wise yes, function wise no
8.FPSC never had a melee weapon function. A melee weapon is just a shooting weapon with no ammo needed and short range(plus no smoke or muzzle flash)
9.its not a program it's a script that has been implemented for a long time(if your talking about a health meter)
10.it's in a state of suspended animation till its creator gets his comp restored.
11.well yes but it won't really make a difference but it would still take up the slots for 2 weapons(minus the screw on animation)
12.not as far as I know
13.yes
14.yup its called a rocket launcher,lol
15.many. its all up to system specs and pollycount of surroundings and entities
16.question not really under stood. explain
hope that helped.


tyrano man
17
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 13th May 2007 13:07
The ones th D13 didn't fully get

12) no you can't, sadly.
16) you can replace the hand texture in the guns folder with one of the others. And you could make you own hand texture if you wanted too.

MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 13th May 2007 13:34
Hey Disturbing.... a health meter sounds nice.... could you link??

Thanks,

E.D.

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 13th May 2007 21:06

Login to post a reply

Server time is: 2024-10-09 13:25:05
Your offset time is: 2024-10-09 13:25:05