SGT KOOLAID, I apologise, I had read this a couple of days ago, but it slipped through. Here is a list of ALL supported features of the toolkit. A majority of unlisted features can be acheived via shaders, and DarkShader is also supported through the toolkit:
6 2D Image Formats Supported
5 3D Object File Formats Supported
Over 1400 game orientated commands
Binary Space Partioning (BSP) Support
Bump Mapping
Light Mapping
Environment Mapping
Sphere Mapping
Cubic Mapping
Multi-texturing
Bone Based Animations
Pixel and Vertex Shaders
Cartoon Shading
Rainbow Rendering
Vector and Matrix Manipulation
Real Time Shadows
True Reflections
Lights (Omni, Spot, Directional)
Matrices and Terrains
Particle System
Extremely fast 2D Sprites
Polygon Collision and Response
Create Multi-player Games (Lan and Internet)
Fully Windows XP compliant
Integrated Debugger
Breakpoints, Step-Thru Mode and Variable Tracking
3D Studio and Direct X Object Support
Sprite support including flipping, scaling and collision
Set and control sounds in 3D space
Load, Play and Loop Music files
Load, Play and control Video Animations or DVD Streams
Control 3D Fog depth, distance and colour
Full Object Rotation control
Control Object Limbs (direction, angle, rotation, size)
Create and Delete Object Meshes
Global or Object based automatic 3D Collision Detection
Automatic Camera and Camera to Object Orientation Commands
Create, Position and Colour Lights
Build, Texture and Map Matrix Landscapes
System Test Commands let you check for compatibility
Support for DarkShader generated files
Hope this answers some of your questions.
Paul
Abundance = Choice = Freedom - Scarcity = Dependancy = Control, Truth!