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Ezykeyal
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Primordium
Posted: 13th May 2007 17:31
Hi,

Well this is my first post since I started using FPS creator a few days ago.
I tried searching for similar posts but it came up with no results.

The problem I'm having is that my wall segment with a fence (which has an alpha channeled tga applied to it) seems to fade off in the distance making it look like it's not there.
As you get closer it slowly starts to appear.
Is there any way to fix this?

Also is there a way to make bullets go through the fence so that you can shoot through and that it does'nt show bullet holes on it?

Cheers.

Here's an example of the fading:

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tommie
18
Years of Service
User Offline
Joined: 13th Oct 2006
Location: Belgium
Posted: 13th May 2007 18:25
eaah..about tga try to use dds.. maybe it works...

btw , your lvl looks great !
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 13th May 2007 19:41
I use dds it looks better.

But man your level looks great!
Ezykeyal
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Primordium
Posted: 13th May 2007 20:16
Thanks guys but changing from TGA to DDS does not make a difference.
I have a hunch this is being caused by how the engine handles mip-mapping I'm not sure however.
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 13th May 2007 21:10
i believe it is the engine's fault


MikeB
17
Years of Service
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 14th May 2007 15:53
Nice map, how did you get the arches??
And I'm almost certain it is the engine .

E.D.

Ezykeyal
17
Years of Service
User Offline
Joined: 13th May 2007
Location: Primordium
Posted: 14th May 2007 20:54
Too bad about the engine thing.

What can I say about the arches, just model them...
Zilla
18
Years of Service
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Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 15th May 2007 10:53 Edited at: 15th May 2007 10:55
you can convert dds in various compressions (DXT1, DXT5 etc.)
experiment with these.

i recommend the following book:
3D Game Textures

Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 15th May 2007 17:42
ok, there is no way around this, but you could try actually adjusting the settings for the antialiasing on you GFX card. On my old ATI, I had to manually adjust it, and then that stopped happening, only thing is it makes it do an odd solid black from a distance.

So shootthrough it, you could either make the fence a dynamic entity and turn its collision in its appear script, or model a fence with the wires as part of a mesh.

MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 17:45
Quote: "model a fence with the wires as part of a mesh."


What a way to waste polies .

E.D.

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