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3 Dimensional Chat / sniper rifle model

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dfujis the rocker
17
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Joined: 19th Feb 2007
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Posted: 14th May 2007 06:30
just something i did in milkshape

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dfujis the rocker
17
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Joined: 19th Feb 2007
Location:
Posted: 14th May 2007 06:32
screeny

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dfujis the rocker
17
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Joined: 19th Feb 2007
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Posted: 14th May 2007 06:42
as you can tell i need help learning how to texture

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Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 14th May 2007 14:36
Replicating real world guns is a far more positive way, even if your making your own design, use features of guns to make it look more like a sniper rifle. Then when you come to texture it, you have a ton of photo references.

Making guns is like modelling boot camp, where a lot of people learn, and there's a lot of valuable skills that you learn by making guns, not least of which is the ease of texturing, at least when your basing your gun on a real gun that is.

I don't mean to put your work down, but really I think you should step it up a notch before trying to texture, why not take this gun:
http://media.popularmechanics.com/images/lg_xm109-lg.jpg
And try and make that, then use other photo references to guide the texture. It's geometry is fairly straightforward, and it looks damn mean.

When your model is very simple, it's easy to get complacent when texturing, personally I find trying to recreate guns closely is fun, it's a challenge and takes practice, but it's something you can really get into, trying to make your game gun look and behave just like the real thing.


Good guy, Good guy, Wan...
Deathead
18
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Joined: 14th Oct 2006
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Posted: 16th May 2007 00:01
van b has a point.

JOIN NOW!Or be square!
dfujis the rocker
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location:
Posted: 16th May 2007 19:02
well right now i'm having trouble finding a uvmapping program that works with milkshape

famous last words: check this out

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