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DarkBASIC Professional Discussion / Hi : Questions and Problems :(

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BlackWolf
23
Years of Service
User Offline
Joined: 21st May 2003
Location:
Posted: 21st May 2003 12:19
Hi French user here

I have some questions concerning DbPro.

Several problems :

The "Color Object" command doesn't work with plain object. It is normal ? It works with all the object (sphere, cube, boxe...) but not plain.

Other Pb : The "Set Reflection Shading On" works in 32 bits mode, but not in 16 bits mode. I've tried an another software to test, (I don't say his name), but this soft the same thing of DbPro, with permit this effect, and it works properly in 16 or 32 bits. So what's wrong ? I have test an example of Dbpro and in 32 bit it works good with the reflection shading, but in 16 bit not.

Other Question (and last lol) : So for the "Set Relfection Shading On", I work in 32 bits (I can't work in 16 bits mode because this instruction doesn't work, see the second question before this one), but how to apply a texture in the same time I use the "Set Reflection Shading On" instruction ? because If I try to apply a texture with "Texture Object", in the same time I use "Set Reflection Shading On" with the same object, I can't see my texture and my object becomes black. ????

For information I have :

Athlon XP 1800 +
512 Mo DDR
GeForce 4 MX 64 Mo
The last detonator drivers
DirectX 9 (A friend has directX9 and it works good for him, but GeForce TI for him, but If it works with other software with me, why not with Dbpro ==> For the "Set Reflection Shading On" problem


Thank you in advance for your answers.
BlackWolf
23
Years of Service
User Offline
Joined: 21st May 2003
Location:
Posted: 21st May 2003 17:18
Nobody knows ?

UberTuba
23
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 22nd May 2003 01:06 Edited at: 22nd May 2003 01:07
all probs with no solutions
email rich with your probs and hope he puts them in patch 5
Theres another thread about texturing and reflection shading

Life is a terminal disease.
You never survive it.

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