Custom Games - Exporting Source Code
Hi all,
Me and a few friends are going to write an FPS game similar in style to Pariah and Half Life 2. (obviously not as big and good as those though).
I have noticed FPSCreator, and it looks brilliant, but we all want to do a lot of our own weapon/item/map creation and some of us are experienced enough in programming to have a decent stab at making a game.
What I would like to know is whether we can use FPSCreator for some of the basic work and then add in our own code and objects, or even export the code from FPSC to something like Visual C# 2005 with XNA Games Studio Express. That is the program we originally wanted to use. If this is not possible, we are going to attempt to do the whole thing from scratch anyway, but it would be goo to use FPSC as a jumping off point.
Thanks everyone in advance for all you help. We really appreciate it. And anyone who helps us with this question can have a free copy of the game when it is finished (not that that will be any time soon!).
Thanks
Cair Paravel, Wai-Sing-Au, D5PS2Z0J, SkinnySkinner, and all the others involved in the project.
<img src="http://www.freewebs.com/558742/xnabanner.jpg">