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FPSC Classic Product Chat / [LOCKED] 30 Pressing Questions on FPSC X10

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Skywalker
18
Years of Service
User Offline
Joined: 9th Mar 2006
Location:
Posted: 15th May 2007 00:25
Before I purchase X10 I have a few inquiries.

1. Will it use particles for dust impacts (when a wall is shot)?
2. Will enemy muzzleflashes be particle or 3d-ish like in newer fps games?
3. Will blood effects on characters be particle oriented?
4. Will guns use streakers, actually fire more accurate at close range and less accurate at further distances?
5. Will player muzzleflashes be decals?
6. Will it support realtime ambient maps?
7. Will the player bleed and show splatter on the wall behind him/her?
8. Will it be able to show gunshot wounds on enemy characters?
9. Will it have higher frame rate capabilities than x9.
10. Will it be able to have lightrays other than decals but true rays?
11. Will it have abilities for team multiplayer?
12. Will it have draw distances so decals ect. aren't constantly running.
13. Will it have a way to set how many weapons the player can hold in your game?
14. Will it have a weapon drop and swap system, and real duel wielding?
15. Will it support vehicles, in first or third person?
16. Will it have allies?
17. Will it support parallax occlusion mapping?
18. Will it have switching gunshot sounds for weapons such as (fire, fire1, fire2) to prevent repetition.
19. Will it have the option to have different shapes of bulletholes for the same suface so the player can't tell its all the same bullethole.
20. Will it have bullet flybys and ricochet sounds?
21. Will it have the ability to make some rooms echo and other rooms more sound absorbent.
22. Will it be possible to give certain guns higher rates of fire and other guns lower rates of fire.
23. Will it have a way to make a game autosave in a certain place /or when a certain thing occurs?
24. Will it have object blurring if it is traveling fast?
25. Will it be able to show depth of field in certain areas?
26. Will it implement the use of iron sites (not just flat)?
27. Will cross hairs have the option to ride upwards when gun is fired.
28. Will it have lighting features such as spotlight or directional to go along with the current omni lightmapping?
29. Will it implement destructable entities such as glass that when shattered falls and stays on the ground?
30. Will it have a way to increase jump height in the player?
31. Will it have a way to make guns burst fire.
32. Finally will it be able to have enemies whose AI is really aware of you ( the player ) and reacts realistically.

"Its not how many times you fall its how many times you get back up!"
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 15th May 2007 00:50
Good questions, Skywalker.

Here's mine.

- Will it allow the player to play as an actual character with animations, so:

a. Mirrors are possible.
b. The weapons won't have to be modeled with arms already on them, which would make things easier.
c. Allow for a kick attack possibly.

- Will the source be available?

- Will there be commands to change the physics on certain objects, maybe allow them to get thrown in a specified direction?

- Will the enemies have new bipeds, or will we be stuck with new characters rigged to the same ones?

- Will more shaders be possible? (Bump maps, cartoon shaders, refraction, bloom)

- Will there be a way to have an inventory? Either have new FPI commands or make us do some temporary file swapping in DB?

And I have a few suggestions:

- Make the TAB key be optional (if you press it the FPS is displayed)

- Make the "<" and ">" be optional to raise and lower the ambience

- Make a terminal - like thing so we can implement some DB code if we know it

- Make more than one alternate texture

- Make a command such as "createentity" or something that would have a series of arguments following it to specify th coordinates and entitiy

Thanks,

- Inspire -

Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 15th May 2007 01:06
Here's mine:

Can we have the same specs as Unreal Engine 3 for only $50?

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glyvin101
19
Years of Service
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Joined: 27th Jan 2005
Location:
Posted: 15th May 2007 01:27
yes
Skywalker
18
Years of Service
User Offline
Joined: 9th Mar 2006
Location:
Posted: 15th May 2007 01:34
@ Inspire
Great questions to you as well. Now we just need to see if Rick or Lee will read this and answer some of them!

Cellbloc I couldn't tell was that sarcasm, or were you serious?

"Its not how many times you fall its how many times you get back up!"
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 15th May 2007 01:42
Maybe you should post your questions here instead of starting 10 new x10 threads every day.
Only Lee and the other programmers can answer this for sure.
Maybe if you e-mail Lee he can answer this.

And yes...Cellbloc was using sarcasm...

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