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FPSC Classic Product Chat / Where on the light marker does the light come from??

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 13:57
Hi, I'm creating a game in FPSC *shock horror* and I can't get the lighting right... simply because I don't know the exact place the light will come from......

Does it come from the darker area at the top of the bulb??
Does it come from the very center of the marker??

Please I'd really like to know, so if anyone can help please reply ASAP.

Thanks,

E.D.

Veron
18
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Joined: 22nd Nov 2006
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Posted: 15th May 2007 13:59
I think it comes from the very centre of the bulb.


[center]
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 15:52
K thanks.
I'm having huge problems trying to make it look like the light model is emitting the light.... there's always shadows where there shouldn't be .

E.D.

Doggy
18
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Joined: 9th Dec 2005
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Posted: 15th May 2007 16:53
The light the light-marker "emits" isn't directional, instead it's more like a ball of light, meaning that it will light up about as wide area in Y-axis as it does in X & Z-axises.

Currently there's no other option, but with right kind of placing and little tweaking you can make it look very nice.
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 17:03
Doggy what I mean is, where on the light marker does the light come from (obviously going in all directions)

Because the marker is a light bulb... more useful would be a sphere, saying "light comes from the middle of this sphere".

E.D.

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 15th May 2007 19:48
ok, go to entitybank\_markers

in there is the bulb.x that is used for the light marker.

just use a different mesh, such as a sphere.

puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 15th May 2007 22:45
I tend to think the light emits from the center of the bounding box of the bulb mesh...which puts it up more toward the screw in part. see attached jpeg for samples of placement and effect

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 15th May 2007 23:27
Brilliant puppet that cleared things up for me.

Now I just have to move every single light marker in my level.... fun .

E.D.

Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 16th May 2007 00:28
Thanks puppet, that's made light placement a bit easier


Search for "HellHouse" in Showcase.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 16th May 2007 01:14
puppet,

Nice. That's the way to show something. Good info.

I'm sorry, my answers are limited. You must ask the right question.

puppet
17
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Joined: 3rd Feb 2007
Location: at my computer
Posted: 16th May 2007 01:55
I have way too much free time on my hands here at work lately. We just finished our Fantastic4 Rise of the Silver Surfer game after many long hours to coincide with the movie release and now I just sit and surf (web not silver)and try to resolve some of my own FPSC issues. (still have retarded enemies that don't react till I shoot them point blank and enemies that spawn in walls). So I'm happy to share my little experiments

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