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FPSC Classic Product Chat / Export out of fpsc into 3d format

Author
Message
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 16th May 2007 04:06
I want to get my map out of fpsc into a 3d format, I know one can export into DB, perhaps from that one can export into a 3d format? it would be nicer if we can do it in a direct way straight from fpsc into a 3d format and open our maps in a 3d program.

Any thoughts on this?
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 16th May 2007 14:12
I'd definetley like to be able to import my map into a 3d program, edit it so it looks better..... segments always look so smooth and perfect...... then port it back into FPSC.

E.D.

Screwed Over
18
Years of Service
User Offline
Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 16th May 2007 14:55
mee too, it would also be awesome for cutscenes

current projects and versions:
SO| Music²:v1.4 SO| Packer:v0.2 SO| WebSource²:v0.2
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 16th May 2007 19:55
You can, if you get DB, import the .dbo then try and export it as an .x, I'm quite sure you can anyway.
Smitho
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 17th May 2007 13:19
The whole map is seperate meshes. The items you place around on it are dynamic, and from loads of different locations. I doubt you're able to, but point me out if wrong..

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