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3 Dimensional Chat / Free Crate Model!

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Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 18th May 2007 17:54 Edited at: 18th May 2007 17:54
Hey i was today training texturing.. And heres model what i made



Download
(If texture doesnt appear in model then just load it into material and apply to model!)

Its free so u can use it anywhere u want

C&C please


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FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 18th May 2007 19:21
Thanks.You can never have too many crates.Nice job on the texture.

Roxas
19
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Location: http://forum.thegamecreators.com
Posted: 18th May 2007 20:41
Hey thanks! If u have some FPSC renders of it then can u post a screen? I want to see how it looks on dbpro made engine


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FredP
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Posted: 18th May 2007 20:54 Edited at: 18th May 2007 21:24
No problem.Give me a few minutes...

Edit:



There you go...

Roxas
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Posted: 18th May 2007 21:31
Hmm its very dark Hard to see how it looks but it supposed to look good in engine So how u think?


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FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 18th May 2007 22:47
you used alot of burn didn't ya? as was pointed out to me a few months back. try to use seperate layers and then black for the burning and possibly the different blender styles for the layers.



Cheers,
Dave


Roxas
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Posted: 18th May 2007 23:02
I dint use burn.. Its just simply brown coloured texture with little shadows and wood overlay on the center


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Shadow heart
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Location: US
Posted: 19th May 2007 07:00
looks good.

to the ones thats trapped inside of you, this is it!!
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FPSC Reloaded TGC Backer
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Location: Wichita Falls TX
Posted: 19th May 2007 12:18
@The Full Metal Coder Roxas- cool, It just looks like burn was used based on the in game screenshot.. but in the render it looks really good. I think you could probably take the slats on the box faces and vary the color of them just a slight bit..


Roxas
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Posted: 19th May 2007 13:08 Edited at: 19th May 2007 13:23
Wait ill first try it on my dbpro engine
Just give me a minute and i post a screen


Edit:



Ok it looks better in my engine than in render
But why it looks like that in FredP render :/ I think its the ambient light.. All my engines uses ambient light of 90.. That gives me same lighting that 3ds max uses..


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Roxas
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Posted: 20th May 2007 01:17
So anymore comments?


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Xenocythe
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Location: You Essay.
Posted: 20th May 2007 05:11
Looks great!

Can I use that first screenshot in the 3D Gallery of my website? It will have your name above it.

Roxas
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Posted: 20th May 2007 09:39
Go ahead


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Oolite
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Location: Middle of the West
Posted: 20th May 2007 15:25
Looks rather nice, it looks a little washed out to me due to the fact that there is a lack of a decent light source baked into the textures (you can't always rely on the in game lighting), but nice job.


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Roxas
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Posted: 20th May 2007 16:24
Yes i prefer in game lighting and 3dws lightmapping


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