Hello, although I have owned FPSC for awhile now, I never got around to using it. Mostly because I was caught up in other game creation tools and programs...
I would really like to get involved in making a quality 3D game now and have a few questions to ask before spending a lot of time learning the FPSC program.
(Note I am planning on making a freeware FPS game, and would like the style to be slightly retro like Half Life 1. Not shooting for the moon, when I say quality I mean using original content and putting effort into the overall presentation.)
Question 1:
Is it possible to add onto the functions of FPSC itself (such as adding the ability for players to customize their controls.)
Question 2:
If their are limitations to how much content the executable can hold, (Wikipedia article claims only 50 maps can be used in each executable file) can they be overcome?
Question 2:
How widespread are the bought model packs on the official website, and is their shame in using them? I want the characters in my game to be original, but if I use a few common resources I have bought like floor segments and gun models will people assume the game is poor?
I just want to make something that looks different than something that could be throw together by anyone.
I do not have talent in modeling. The most I can do is edit the textures and entity properties.
I think that is it for now, if I have more questions I will post them here. I am new to 3D programming and this forum so please forgive me if I sound inexperienced.
If you need my questions to be explained more in depth, just ask!