Sorry to be a pain but can someone test this in both 16 bit and 24/32 bit mode and tell me what skysphere looks like.
I have tried putting a ,1 on load image command and tried the 3 different filter methods on the set object command but whatever I try the texture looks rubbish in 16bit mode. Before 4.1 it looked ok.
Surely it is not a neccessity to run in 32bit mode now is it???
It's not just skyspheres though, its also big objects.
sync on : autocam off
load image "clouds.jpg",1
make object sphere 1,5000
scale object texture 1,2,2
texture object 1,1
set object 1,1,1,0,0,0,0
make matrix 1,2000,2000,50,50
position matrix 1,-1000,-50,-1000
do
control camera using arrowkeys 0,2,2
position object 1,camera position x(),camera position y(),camera position z()
sync
loop
clouds.jpg
blown up area showing problem:
Gronda, Gronda