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Dark GDK / Optimize FPS

Author
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Jna99
18
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 20th May 2007 12:16
Hi I'm looking of ways to improve my fps, to do that I' setting the smooth on an object depending on the distance between the camera and that object, still that object is always using the same high resolution texture...so my questions is: Is there anyway of using more than a texture on a object so that when the object is on a certain distance of a camera it uses that texture...please if anyone knows any other techniques feel free to say.
Morcilla
21
Years of Service
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Joined: 1st Dec 2002
Location: Spain
Posted: 26th May 2007 11:12
You can always calculate distances and texture the objects accordingly...
david w
18
Years of Service
User Offline
Joined: 18th Dec 2005
Location: U.S.A. Michigan
Posted: 26th May 2007 11:21
lod
Jna99
18
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 26th May 2007 14:45 Edited at: 26th May 2007 14:59
Right but can I have multitextured objects? So that I can call those textures id on that objet when I want?

Morcilla
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 28th May 2007 11:18
I don't think it works that way, but you can 'call' any other external texture and apply it to the object when you want
Jna99
18
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 28th May 2007 14:49
OK thanks

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