Quote: "it should have animations bit i dont know how to play those in FPSC,"
Quote: "No, its an older model from my brother"
ok, dude you need to have a little chat with your brother. This mesh has no animations whatsoever. The .x file is tiny, (106kb) so there isn't even a chance that my 3Dapp is messing up the import.
This is gonna make things super difficult. Usually you would model the character in a bind pose, arms out, legs straight, then once rigged you would set the preffered angle. This mesh is in mid stride, so to rig it, I'm gonna have to start deforming things allover the shop.
I can probably do it If I hack his legs off and model new ones, as the arms are close to being the right angle anyway, but that's gonna be a pretty major job, so here's what I'm gonna ask.
Find your brother and ask him why he told you it was animated if it wasn't. If there is a version that has animations, tell him to export that in the BIND pose, or NEUTRAL pose. If the mesh I have is the only version he has, then I'm not sure if I have the time to do it.