Sweet, thank you all for the comments!
Quote: "The only thing I dislike about is that when you are cornered by two enemies, due to the character being a wimp and crouching down crying sometimes when he is hit, it's very hard to fight back."
That's actually his "knocked down" animation when he's attacked from the back, so you have to get up before you can keep on fighting.
Quote: "However the gameplay was fairly linear, as you walk into a room with 5-6 guys sitting around then two of them run up to you on either side and you kill one of them then another dude comes down, however I'm not sure how you could change this as you can't exactly go against 5 enemies"
We actually had a system in place where all the enemies surrounded you while you took on 2 at a time (front and back), we'll revert back to something similar so at least things feel a little bit more engaging.
Quote: "Also I noticed that if I do the lower spin kick I can win every battle, including the boss very easily. In fact it takes no skill using that method, as anyone behind you rarely ever hits you"
Fixed, thanks for bringing that to our attention.
Quote: "I think the controls, particularly the switching directions should be easier, as I found it slightly cumbersome when trying to fight off two sides"
You can perform backward attacks without turning around simply by hitting back with either the punch or kick buttons. We didn't design the game to involve much turning around (but we can't force the players to play the way we want them to) so the double back tap seemed like an obvious choice.
Quote: "I haven't played the game (since I've taken a two-week pause due to tooooo much gaming), but an idea for how to make it better in the gameplay would be to create some kind of 'puzzles'... and with that I mean an fighting-game version where you have to do something in an limited amout of time but have a bunch of annoying bullies biting you everytime you turn around."
Sounds like a good idea, but unfortunately we don't have enough time to implement such a mechanic.
Thanks all.