@IanM, Thanks, and I can respect everything you said on the issue. I appreciate your response.
@Tiresius, You might be right. I only started seriously looking into scripting for games recently. When I was researching it, the GEMS book, and a 3D engine design book both referenced Python & Lua. I'm too new at this to assert the benefits of either. Other scripting languages mentioned were; GameMonkey, & AngelScript; or methods for coding a simple yet effective proprietary scripting language/parser.
Now Python, GameMonker & Angelscript all look very similiar in syntax. The thing that seemed good about Python, was the number of resources available; books, Source-Code, modules, on-line pressence. It also seemed like a better learning investment in the industry as a stand-alone language. There lot's of info on imbedding C++ into python, or the reverse, imbedding python into C++. The only other scripting language that seemed to have as many resources is Ruby, which I couldn't confirm for Game-Scripting at all. And (web scripting/windows scripting) languages like JavaScript & VBscript/MsScript; which I consider to be aimed at completely different job than Python, Lua, GameMonke & AngelScript.
I would of liked to read up on Lua, but unfortunately at a recent stop to "Borders", they didn't have even one book on it. While Python filled two shelves. That's not the best reason to get into something, but it seemed a better gamble that day.
That was until I realized that there is no current support for DBpro and Python.