I have tons of books and tons of videos, I have an untold number of jobs to do and don't have any time at all, I have a skin pack with what must be 100 items to release for fpsc, I have publisher wanting demos from before I got into fpsc come back on the scene, a real one not what passes for one on these forums, I have 2 games to be done for SWP arcade markets to be finished off that require my overview, my own personal game project, commissions for design jobs, and on and on.
There are some people on the forum that are not all 12 year olds, in fact if you want to create a commercial game out of fpsc, good look to you, do you know really how much engines cost, at best 1000 odd USD for Torque up to 1.25 million for UE3, most engines being 50k up, your talking 100k for 2 platforms in most cases, try getting that out of a publisher if you think you can, now back to the real world, use fpsc and think out of the box. not every fpsc user here is 12 years old hobiest
I ask here as I know there are some max users, I don't think its out of the question to ask for an answer that will take 2 seconds, save me heaps of time and in the end is for something that will be given for free as soon as I get an answer to this and enjoyed by a lot of the fpsc users here.
I looked at edge padding but that didn't do zip, see here.
left is original art, after texture bake on the left, Ive messed with edge padding and got the same results as the left image, so either its not the right answer or I did it wrong
here is a nice big close up of the FREE skin that cant be released due to the render to texture problem prohibiting its release due to being messed up.