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FPSC Classic Product Chat / More than one key?

Author
Message
Run3_Kn1ght
18
Years of Service
User Offline
Joined: 27th Jul 2006
Location:
Posted: 21st May 2007 19:34
Hi. I was wondering if it was possible to have more than one 'Key' value for a locked door. For example, you have to find 4 objects in the map, e.g. Key 1, Key 2, Key 3, Key 4 before the door will open. Is this possible?

Thanks
Screwed Over
18
Years of Service
User Offline
Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 21st May 2007 21:07
i think its possible, but this requires scripting, maybe a script god will browse over you question and answer it for you.

current projects and versions:
SO| Music²:v1.4 SO| Packer:v0.2 SO| WebSource²:v0.2
Run3_Kn1ght
18
Years of Service
User Offline
Joined: 27th Jul 2006
Location:
Posted: 21st May 2007 21:19
Well, I tried seperating the different entities with a comma in the Use Key box. I haven't tried it out yet as my game keeps on crashing when it passes 'Saving and Optimizing Universe'
Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 22nd May 2007 01:13 Edited at: 22nd May 2007 01:22
Benjamin A wrote a script for this. You should do a search for it. I'll try and find it and edit it in later.

Well I was sure Benjamin A had written it but it was Benjamin 2005 you can find it here.
Run3_Kn1ght
18
Years of Service
User Offline
Joined: 27th Jul 2006
Location:
Posted: 22nd May 2007 01:58
Sweet! Thanks a bunch!

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