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Newcomers DBPro Corner / using god`s code

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firelord
17
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Joined: 4th May 2007
Location:
Posted: 21st May 2007 20:19
im going to use gods code for a 3rd person game demo but i don`t no how to add a model to the code god if your listening please help
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 21st May 2007 21:32
Right....

Lame attempt at being funny...

Tom J
19
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Joined: 4th Aug 2005
Location: Essex, England
Posted: 21st May 2007 22:03
I do hope you got God's permission to use his code

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 21st May 2007 22:15
umm...what?


MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 21st May 2007 23:25
Quote: "umm...what?"

Just about sums it up.

E.D.

P.S. I POSTED BEFORE THIS GOT LOCKED!

n008
17
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 21st May 2007 23:39
LOL, god is a user on here XD. Sheesh, he is asking the dude sumthing obviously.

Ling creckt tsi nocreckto havela? NASA chetallnar mo lu'ul nasding!
firelord
17
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Joined: 4th May 2007
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Posted: 22nd May 2007 01:19
soom people, im asking about some code a user called god created please can anyone help with my problem i need to know how to create a model of a character and add it to the code god created
thanks
firelord
17
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Joined: 4th May 2007
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Posted: 22nd May 2007 02:14
the source code for this is on "newcomers" forum and the title for the thread is "new big tutorial on 3rd person" can some one read the source code on that thread and help me with my problem
my problem is how do i create a model character and add it to the source code
thanks
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 22nd May 2007 02:39
Eldest Dragon, dont do that, it makes you as annoying as everyone else that does that. Its really dumb.

firelord
17
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Posted: 22nd May 2007 02:43
ruccus could you help me out are you the same ruccus that did the fps tutorial
thanks
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 22nd May 2007 05:33
Post the link to what you need with or specific code, and use punctuation .


firelord
17
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Posted: 22nd May 2007 11:46
i think the link is
http://forum.thegamecreators.com/?m=forum_view&t=33836&b=7
let me know if it is not the: new big tutorial on 3rd person :
MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 22nd May 2007 12:18
Quote: "Eldest Dragon, dont do that, it makes you as annoying as everyone else that does that. Its really dumb."


Sorry

E.D.

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 22nd May 2007 15:21
Yeah I can help out... but what with

MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 22nd May 2007 15:41
Quote: "Yeah I can help out... but what with "


I don't like being annoying

E.D.

Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 22nd May 2007 19:01
firelord, you need to be a lot more specific in your question.

Load model "mymodel.x", 1

Otherwise, that's all I can assume you need to know.


firelord
17
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Posted: 22nd May 2007 22:19 Edited at: 22nd May 2007 22:20
ok need to know how to exactly load my model into the code god created
what im trying to do is have a world with just a floor so i can move my character around this very basic world to learn how to control a model eg.running,walking,jumping etc basic movement and how to use the camera funtion
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th May 2007 16:11 Edited at: 28th May 2007 19:50


^^^^^ = The name of your model
# = Object number

It's that simple. Remember the object number is an unused object number so if you have used 1-50 then the new object would be 51.

And to stop any further loading questions you may have you can use the same for images, terrain (AT), sounds, video.

Remember that everything you load in to the game should have it's own set of numbers based on it's catagory, the exception is Terrain (AT), and objects (Load object command) they share the same numbering system, providing you used the "save object "^^^^^.DBO",# command after your initial .bmp terrain set up. so if you have 3 cubes and 1 terrain object you would have object numbers 1-4. I hope this made sense.

Cheers,
Dave


firelord
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Posted: 29th May 2007 00:35
with terrians i use dbo files so bit confussed with how to load worlds
example : load object"terrain.dbo",1 would put my first terrain in object 1
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FPSC Reloaded TGC Backer
18
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Location: Wichita Falls TX
Posted: 29th May 2007 00:55
Thats how I load mine... load object "terrain.DBO",1 amd then I load my player model(s) I try to reserve the numbers from 10-250 for world objects-mostly filler stuff.



Cheers,
Dave


firelord
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Posted: 29th May 2007 01:07
ok thats worlds and models sorted my next problem is animation i use game space and .x for my models or dbo files how do i load my model animation
do i just load the animation file with my model
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FPSC Reloaded TGC Backer
18
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Posted: 29th May 2007 13:02 Edited at: 29th May 2007 13:04
If it is a directx model it should be contained in the .x file. The only thing you will need to know are the frames that each animation sequence are key'd to.

Quote: "Example:

1-25 Idle animation
26-51 walking animation
52-85 running animation"


Once you have these written down you can then use the:



DBPro will play the first frame through to the last frame stated in the example above. It is always best to use as few frames as possible for each movement. You may find that the animations may play either fast or slow, to fix this use the following command:



Adjusting this to look right will require trial and error but in the end it is well worth the hassle...that is if you can call it one

Cheers,
Dave


firelord
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Posted: 29th May 2007 21:25
ok so i load my models first then use (move object) to move my model
how do i make my animations to work with my move object command.
so when my character moves forward the animation plays for my character to walk forward
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FPSC Reloaded TGC Backer
18
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Posted: 29th May 2007 23:43
uhm...you need to read the tutorials mate.


firelord
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Posted: 30th May 2007 13:22
do you know of any good tutorials or links to any good tutorials
Veron
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Joined: 22nd Nov 2006
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Posted: 30th May 2007 13:41
Yep, right on the top of this board they're stickied.


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