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FPSC Classic Product Chat / universe.dbo?? Need to know where the texture(s) are :).

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 23rd May 2007 11:55
Ok, I made a simple map using only static entities and segments, built the game and loaded the universe.dbo into dark basic pro.

It loads fine and everything.... but I don\'t quite get where the textures are... and how to apply them to the object :/

So if anyone knows where the \"universe.jpg\" is stored (if there is such a thing) I would love to know .

Thanks,

E.D.

Maxi Studio
18
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Location: The Middle Of Norway
Posted: 23rd May 2007 17:28
The textures will not be saved...


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Johaness
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Posted: 23rd May 2007 18:43
hmmm... Just a wild random guess... in the texturebank folder perhaps?
Maxi Studio
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Posted: 23rd May 2007 20:49
Quote: "in the texturebank folder perhaps? "

Nope.....What did I say in my last post


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Mickm
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Location: Kingston, ON
Posted: 23rd May 2007 21:22
Not sure how to apply them. But they are saved.

In your director which your game was saved, you will have a "Files" directory. In there you will need the "texturebank"

Example. Game name Test

Folder: ... \FPS Creator\MyGames\Test\Files\texturebank

Again I am not sure how to apply the texture, I don't know if there was anything in the Newletter about it. I know they showed you how to load them into DarkBASIC, but I can't remember if it also covered the texturing.

I believe it was news letter 32, 33 or 34 :\

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Johaness
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Posted: 23rd May 2007 21:38
here's another wild guess. Put them in the same folder as the dbo?
vorconan
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Location: Wales
Posted: 23rd May 2007 22:39
There is no complete universe.dbo texture that i am aware of, the textures that are used are the segment textures and the static entity textures that you use to create your game, so should be in the entitybank folder and texturebank folder for stock FPSC material anyway
Maxi Studio
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Posted: 23rd May 2007 23:26
THERE IS NO SAVED TEXTURE FOR ********


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Mickm
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Posted: 23rd May 2007 23:36
Eldest Dragon,

Grab the FPSC Version 1 source code from the site and look at how they do it. That is probably the best way to figure out how it is textured.... if you can read the code

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Johaness
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Posted: 24th May 2007 00:22
Yes there is no "saved texture" or a "universe.jpg". It uses the same textures that you used when you created your level and built your game.

So as Mickm said earlier... and if you used the stock media or your media uses the same path as fpsc...
Quote: "
Example. Game name Test
Folder: ... \FPS Creator\MyGames\Test\Files\texturebank"


So lets say you used the ww2 segments. In the texturebank folder you will the ww2folder and in there would be walls,floors, etc. In each folder you will find the dds files that the level uses. Copy all these files and put them in the same directory as your dbo. Then when you use the Load Object command, the textures will automatically load with the level.

The dbo level also contains static entities so you will have to copy those textures from wherever they were too. If you copy the lightmap dds files into the same folder as the dbo, these will get loaded and applied as well.
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 24th May 2007 04:13
Besides, that would be cheating. You could use the universe.dbo and textures in DBP without using FPSC.

Well, maybe cheating was a incorrect term.

Anyways, last time I was in the code there's a map file that gets created and zipped with which has the location of the segments and that in turn loads the fpe(?) file, which in turn loads the textures.

Does that help you?

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