Yes there is no "saved texture" or a "universe.jpg". It uses the same textures that you used when you created your level and built your game.
So as Mickm said earlier... and if you used the stock media or your media uses the same path as fpsc...
Quote: "
Example. Game name Test
Folder: ... \FPS Creator\MyGames\Test\Files\texturebank"
So lets say you used the ww2 segments. In the texturebank folder you will the
ww2folder and in there would be walls,floors, etc. In each folder you will find the dds files that the level uses. Copy all these files and put them in the same directory as your dbo. Then when you use the Load Object command, the textures will automatically load with the level.
The dbo level also contains static entities so you will have to copy those textures from wherever they were too. If you copy the lightmap dds files into the same folder as the dbo, these will get loaded and applied as well.