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FPSC Classic Product Chat / problem w/ illumination.fx (stock media)

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kutte128
18
Years of Service
User Offline
Joined: 18th Apr 2006
Location: Germany
Posted: 23rd May 2007 13:01
hi there,

entities using the illumination.fx have strange effects.
please see screenshot.
i simply built a room with 2 lamp entities, one with shader, one without.
the left one is without shaders.
i haven't noticed any problems with segments and shaders.

i'm using only stock media for this test, its fpsc v1.05rc2 with modelpack 4.
System: GeForce 6600 AGP with latest drivers, Window$ XP SP2, AMD64 3200+


does anyone have an idea what the problem could be?

best regards,

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Zilla
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 23rd May 2007 15:15
try bumpcubereflectalpha

...shaders in fpsc can drive you mad (search the forums and you'll see)
kutte128
18
Years of Service
User Offline
Joined: 18th Apr 2006
Location: Germany
Posted: 23rd May 2007 16:04
yeah ... i found several post with problems.

using bumpcubereflectalpha only makes the entitie-lamps pitch black.
but think i found the solution:

default those lamp-entities are in static mode, switching to dynamic solves this problem.
for static lamps the illuminationmap.fx works perfect for me.

also the default bonewhatever.fx (the default one on characters) makes some strange effects too. using bump.fx for example makes even those looks very good.

best regards,
kutte128
Zilla
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 23rd May 2007 16:27 Edited at: 23rd May 2007 16:29
Quote: "switching to dynamic solves this problem"

oh, sure!

Quote: "bump.fx for example makes even those looks very good."

can you post a screenshot of this shader effect?
kutte128
18
Years of Service
User Offline
Joined: 18th Apr 2006
Location: Germany
Posted: 23rd May 2007 18:03
sure, here it is.

the left one is without shaders.
i think it will look far better after tweaking the normal map.
with the right shaders active, they simply fit better to the levels

best regards,
kutte128

btw: sorry for some grammar errors

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Zilla
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Swiss KGB
Posted: 23rd May 2007 20:21 Edited at: 23rd May 2007 20:23
I also like "bumpcubereflectalpha" on this conker-model. Check it out!

Quote: "btw: sorry for some grammar errors"

I am from Switzerland...
kutte128
18
Years of Service
User Offline
Joined: 18th Apr 2006
Location: Germany
Posted: 23rd May 2007 21:24
i dind't try the bumbcubereflectalpha on conker yet, but on the aiko-model the face was way too bright.

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