Hi everyone
I'm just coming back to the DBP world, and i would ask you if you have the same problem:
On any texture, when i scale it up, there are some verticals bigger than other.
here is an example: original file is that:
i use this as simple as possible code :
sync on
load image "E:\metal_slug_x-2.jpg",1
make object plain 1,304,224 (size of the picture)
texture object 1,1
lock object on 1
set object 1,1,1,0,0,0
do
if upkey()=1 then inc a
if downkey()=1 then dec a
position object 1,0,0,a
sync
loop
and when the plain is close to the camera, it displays that:
some of the lines and colum are 2x bigger than the next ones
I also tried to scale up this image as a sprite, and it does exactly the same.
Did someone have had this problem ? is it a problem with my graphic card ( radeon 9200 with the last drivers and DX9c, and OS is XP )
i really don't know where the problem is, if anyone could help