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3 Dimensional Chat / Human model needs crit.

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The ARRAYinator
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Posted: 25th May 2007 02:17
Im entirely fed up with using placeholders so I have spent three days with about 6 or so hours of work re-teaching myself to model and have made a suprisingly nice model. The only thing that I havent modelled in the past few days was the head which is from another project. It is slightly high poly because the head eats up half the polygons and comes in at ~5000 polys. Not that bad for the games main character and I hope to make a nice texture and a normal map. I did not use reference pics by the way but I believe its pretty accurate. Also note that he is wearing a tee shirt. Any crit would be great!

heres a pic and a wire frame:





RUCCUS
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Posted: 25th May 2007 02:38 Edited at: 25th May 2007 02:39
Head is extremely too big, arms are too short, legs are also a bit too short, his chest has... a tonne of unneeded polies, and his chest is a bit boxy. The head looks good though, just scale it down, and maybe reduce the "coneness" of the top. The hands need a lot of work as well.

(But the head definitely has way too many polies, you cant even see the mesh due to all of the polies being drawn...).

The ARRAYinator
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Posted: 25th May 2007 04:37
Thanks for the quick reply ruccus! I will work on all those things this weekend and I will bring the head's poly count down as thats were most of the polys are. I am planning to spend a good amount of time texturing and normal mapping hopefully. Thanks!

Xenocythe
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Posted: 25th May 2007 06:24
No offense, but it looks like you made the body, and stole the head.


It looks alright.. it does need some work though. I would say you shold bring that down to 2k

QuothTheRaven
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Posted: 25th May 2007 09:12
Quote: " I did not use reference pics by the way but I believe its pretty accurate."

It's not, the proportions are wrong all over the place. Reference images are very useful and all modelers use them. And as ruccus said the chest is disturbingly high poly.

indi
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Location: Earth, Brisbane, Australia
Posted: 25th May 2007 15:24 Edited at: 25th May 2007 15:25
not to mention the head is pure white polys.
reference, even leonardo chopped up dead bodies for reference.

hessiess
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Posted: 25th May 2007 16:21 Edited at: 25th May 2007 16:22
on your furst pic it shaids as if the body is maid out of a 8 vert cube, but its got lots of polys, so threes something going wrong there.
you say that took 6 howers! i could do that in 1 hower, not including the head. and i don't see myself as a poticualy speedy modaler

use something like this poly count for the head:.



its a cage for a high poly modal, so the proportions are slightly bigger than thay should be. can you spot the triangle?

if you can lern a modaler that uses quads, wings (blender if you have enugh time) edge flow is absolutely essential on organic modal, its very difficult to make good edge flow without using quads, becose you cannot see the edge flow easily. doing subdivision modaling helps allot as well besose if the mesh is messy, the finished modal is messy! just don't use them in the game!

hope you manage to inprove this modal.

learn blender, you will never regret it.
The ARRAYinator
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Posted: 25th May 2007 21:36 Edited at: 25th May 2007 21:37
Quote: "No offense, but it looks like you made the body, and stole the head."


If you read my first post you would see that I said specifically that its from another project. I should have made this clearer as I am not all to good so I use modify this one to the type of head a I want. So you are correct I didn't model it but I didn't steal it Its royalty free.



Quote: "It's not, the proportions are wrong all over the place. Reference images are very useful and all modelers use them. And as ruccus said the chest is disturbingly high poly."



I figured they were and thats why I want crit. I understand that reference images are vital to getting proportions right but I just wanted to take up modelling again as ive only modelled a little bit in the past. Next model I definetly will

As for the chest I know it is rather high poly and I will be reducing that as the first thing I do. It was actually an attempt to add some detail for a shirt but it didnt seem to come out right so thats the main reason for its current state.




Quote: "you say that took 6 howers! i could do that in 1 hower, not including the head. and i don't see myself as a poticualy speedy modaler"


If you also read my first post I had to basically reteach myself to model in that time. I had actually redone it twice and read some tutorials in the same time over the span of two days. If you havent all ready realized im a coder not a modeller so im really just getting accustomed to modeling. Im sure your a very good modeller Hessies but im just learning and I am not afraid to admit that I am. Thanks for all the comments and I will be sure to improve on all of them.


Again I am just a coder and I want to expand on the content in my games by learning to model. I have no intent on being the fastest or best but Im hoping to learn how to make some fairly decent models in the near future with some work. Thanks for your input it will really help into making this a better model.Thanks!

hessiess
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Posted: 25th May 2007 23:32 Edited at: 25th May 2007 23:35
Quote: "If you havent all ready realized im a coder not a modeller so im really just getting accustomed to modeling"


ow, sorry, im only good at modaling, i know nothing about coading! you could teach me alot in that airia!

secondly, is it posable to resise images in the post? that image is also usesd in a nother thred, so i didont want to waste space on tgc's server. but it dosant need to be as big on this thred

learn blender, you will never regret it.
Irradic
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Posted: 27th May 2007 22:47 Edited at: 27th May 2007 22:53
Quote: "you say that took 6 howers! i could do that in 1 hower, not including the head. and i don't see myself as a poticualy speedy modaler
"

Okey....You might consider that this makes people feel bad about their work. Let's just leave it at constructive criticism, shall we.

The ARRAYinator, try looking up for some picture references. They should help you a lot in getting the proportions right. Have them displayed in your view ports for guidance.
Also If you don't know 3dtotal yet, try checking out their Low Poly tutorials.
The ARRAYinator
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Posted: 28th May 2007 05:32
Thanks irradic. I will definetly look into the tutorial and getting some reference pics. I got a chance to sit down with the model for 20 minutes yesterday and I think im going to just remodel it with reference pics keeping these things in mind. Thanks for all your help!

Oddmind
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Location: Atlanta, Georgia
Posted: 30th May 2007 22:17 Edited at: 30th May 2007 22:17
male



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Oddmind
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Posted: 30th May 2007 22:18 Edited at: 30th May 2007 22:19
female

from the looks of it i Think Jonny Ree did this. I just have it on my computer so don't sell it or anything. I don't remember where it came from.



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Deathead
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Posted: 30th May 2007 23:53
Nice Looking Model but the body is short...
p.s. how is Gamescape 3-D going?

My Avatar is copyright to John F's Wick Models

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