@Jenkins
It's simple really. BTW have you ever wanted to get rid of the stupid slimeball attacks that the goblin uses? You can change it so he just hits you with the axe using the source code, also you can change monster's sizes, strength, loyalty, speed, and damage. If you want, you can make an ogro as big as a Bauul, and have a rocket launcher, or you could make the Bauul as big as the last boss on Serious Sam the 1st encounter. I have modded Sauer so much, you couldn't even recoginze it except by it's graphics and style of gameplay. I even slowed the fist weapon down and replace it with a chainsaw.
@Deathhead
Yeah, it can hold more polies, though the weapons have to be under 1,000, or else, when you switch to, say, a 4,000 poly weapon, the game lags for a second, whilst it is loading it. It can handle a 4,000 poly weapn just fine, but if you don't want the lag when it loads up for the first time, it needs to be under 1,000. But you can have massive environments, with massive amounts of enemies, and a massive amount of enemies with no lag, and it's all really easy to do. If you want to edit anything having to do with monsters, weapons and mapmodels, you can just replace the model you want, by writing over it in it's directory (Make sure for weapons and monsters that they're scaled right or have the right animation frames though.) The Sauer engine actually seems to be heavily influenced off of the original Serious Engine, and the Doom gameplay.
Quote: "You Traitor LOL!"
Hey, I never said I liked the FPSC Engine or was impressed or dedicated to it, it's just something to mess with for me. LOL
-Postal