Yes,a second version of it.Now with improved scripting and such.Even though it is not yet very powerfull,it can already make an adventure game.Without items though,but you can make a game with it to walk around the place and discover it.
Some might have seen the old version,and i must say,This one is completely different from the older version.It works on a new core reading system Airslide gave in the older topic,and some of my own modifications on it,to let it run in the way i want it to.
For now i have implented the following commands in the scripts(Wich can be any format you want,even without extension)
Back=BackgroundImage$
R=Red Value
G=Green Value
B=Blue Value
TextColor()
Callmusic=MusicFile$
CallSound=SoundFile$
ScreenX=Screen Size X
ScreenY=Screen Size Y
ScreenC=Screen Caption
SetScreen()
I know they are rather basic.but they work.Scripts can be called from Area Transition's and Boot up of the game.So you can let every area have a different background,or sound to play.
Now some screenshots,they do not look so great...but its a text game creator...so you can not expect alot yet.
The Main menu(Loading Works,a command in the imput box "Save" saves the game.)
Area 1,Home
Area 1 his Main file,where most onscreen details are in
Some Other Area,note that this one has different exists then the other one.(Not displayed exits are not available for this area)
Input Box,you can get this by pressing Control.
I will also upload the small demo those pictures where taken from.Play around with it,as i haven't yet found ANY bugs so far.
Remember:
-Control brings up input box
-Type in "Save" without the "'s to save the game