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Newcomers DBPro Corner / Animating fully rigged and animated .x models.

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MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 26th May 2007 11:31
Ok, let's imagine I've got a .x model with 1000 frames of animation...... how would I make it animate the different frame sets depending on what it was doing.

So let's say 0-100 is walking..... you know.


I don't know how to play animations, let alone make them play at a specific point
.

Thanks in advance,

E.D.

Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 26th May 2007 13:05
Play object obj,0,100 ?


[B] - LINKIN PARK - [/B]
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 26th May 2007 13:12
Oh.

Thanks.

I feel like an idiot now,

E.D.

cdxrd
17
Years of Service
User Offline
Joined: 25th May 2007
Location:
Posted: 26th May 2007 18:36
So, since im looking into buying dbpro, heres a question on this.. Is it possible to animate or move limbs individually using a bone structure or something similiar? or am i going to need to buy that advanced animation thingy?

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