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Program Announcements / Recre John

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C0wbox
17
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 26th May 2007 19:11 Edited at: 19th Jul 2007 19:43


Long ago, in the mists of time, there was a young programmer who got bored of trying to find interesting games to play (even though he found some anyway) so he decided to make himself a game. This game, was John... (And that young programmer was me.)

Just over 1 and a half years later, after the 7th version of John was released, Soharix decided to make a new John, a better John, a Recre(ation) of John.

So they started making Recre John.

Recre John is obviously not finished yet otherwise it wouldn't be in the WIP thread. But it is nearly ready to be released. Some key functions and important aspects are yet to be in the game but the bulk of the game and the 9 single player levels are finished:


At the end of the original John, John rids earth of the aliens force that decided to take it apart in small cubic shapes. Since then, the world was rebuilt and John given a new home, in a large town.
His adventure starts at his home in "Town 12". (We actually would have called it "City 17", because 17 is a cool number, and it is more of a city than a town but no. Valve decided they'd use City 17 in Half-life 2. So we had to settle for Town 12.)


Along the way, John has to collect Nick's missing hotdogs that somehow managed to get scattered all over the town and the surrounding areas.


Not everyone treats heroes like heroes though; John has to dodge the wreckless inhabitants of the Town 12 province.


John finds himself in many different environments around Town 12 as Nick's missing hotdogs seem to be everywhere.


John also encounters many NPCs who are always open for a friendly chat. There are 12 NPCs in the game who help to explain the story as you go along.


Aside from the gameplay, the maps have had a large amount of work put into them, by, myself, to make them look as good as possible, but still possess a certain cartoony atmosphere about them.


Recre John can be played with a friend or just with 2 characters if you can micro them both (like I did while I was testing it.)


The splitscreen cooperative mode is basically single player with 2 Johns. (John and Jon.)

Recre John includes 8 amazing levels and 1 final endscene level.
It includes several detailed environments.
It includes a cooperative gameplay mode, where you and someone else (on the same keyboard (splitscreened)) can play through the game together.
It features loading and saving of games and an options menu with customisable controls and audio settings.

Recre John is available for free right now at Soharix:
DOWNLOAD NOW
Look for "Install_Recre_John.zip" or "Install_Recre_John.rar" to get the archived installer for Recre John. Then download the file and install the game.



Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th May 2007 19:23 Edited at: 26th May 2007 19:25
Ill download it right away C0wbox,sounds intresting

EDIT:

The file to look for does not exist,And recre_jon.zip/,rar gives errors.(File Does Not Exist on line 19)
C0wbox
17
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Location: 0,50,-150
Posted: 26th May 2007 20:27 Edited at: 26th May 2007 20:34
-.-

I'll look into it.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Edit: Has looked into it. It is because I didn't Rar or Zip the installer, I zipped the game.

I am currently uploading the new installers, they should be ready soon. (Or by the time the next person decides they want to download them.)

Joeeigel
17
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Joined: 6th Jun 2006
Location: A dark room...
Posted: 30th May 2007 14:43
Very good game cowbox, this was slipping down the list and needed a bump, so I thought i would do it.

This game his a CO-OP and single player mode, it also has 9 different levels, all of which have their own hazards, NPCs and styles, one minuet you could be on a cunstruction site, the next your on a sunny beach! This is a wonderfull game, the game was a little buggy to start with, expecialy the CO-OP mode, thats now been fixed from what I've heard.

Donwload Recre John, its alot better than the original John. Its alot bigger, alot more challanging, alot more... fun!

Yours,
Joeeigel

wow... i Joined on 06/06/06

()Crayola))> sucks.
C0wbox
17
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 30th May 2007 14:44
No one cares about my game
Oh well, that doesn't mean I can't post bug fixes.

I fixed the following in the latest version:
When the second player dies, an error message appears saying camera doesn't exist at <a line>.
When that was sorted and the second player dies the first players camera was shown at ground level looking at John.
There was no boat for the second player on level 4.
It was quite laggy on cooperative mode, level 4 because of the 2 particles coming out the back of the 2 boats, so I took out the particles.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

el zilcho
17
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Joined: 4th Dec 2006
Location:
Posted: 30th May 2007 15:03 Edited at: 30th May 2007 15:04
haha, it's looks kind of funny . such an odd idea for a game, looks like there's been a lot of time spent on the levels and the mission. more time spent on the aestheticity.. what? er.. the attractiveness of the city and the characters .. would improve it no end.

i think that's what it lacks most.

keep up the good work!
C0wbox
17
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 4th Jun 2007 17:41
-.-

I'm doing well with this release...

This time I'm sure I've actually uploaded the right version (that doesn't start at level 4)

Sorry for any inconvenience but it is probably best if anyone who has downloaded it before to download it again.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Lucky 13
16
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Joined: 29th May 2007
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Posted: 8th Jun 2007 15:32
Looks interesting. I like the simple look it has. Will download it, play it and come back with some feedback soon.
C0wbox
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Location: 0,50,-150
Posted: 8th Jun 2007 17:40
Okey dokey then. (Wow people have finally noticed this full game PA thread.)

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Jun 2007 12:13
I thought this was an intresting game,with a better graphic quality and some less movement glitches(Like head in building or walking into a building and it starts headbanging)
C0wbox
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Location: 0,50,-150
Posted: 11th Jun 2007 02:26
Well thank you, but as you can see, the graphical quality has already been established. And the movement isn't a "glitch", it is just the fact that the head is a seperate object and is only positioned above the body. The game also looks really boring if John's head is completely static above his head, so we gave it some give.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

The Wilderbeast
18
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Joined: 14th Nov 2005
Location: UK
Posted: 14th Jun 2007 22:16
It's a good fun game and I would recommend it


PAGAN_old
18
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 15th Jun 2007 01:20
is it dark basic engine or my computer? The response to the keystrokes is very bad. COwbox, its not your game (your game looks great) its probably the engine, I noticed the same thing in my works also. And the strange thing is, (maybe its the textures causing this, but my program is rendering HUGE landscapes. So far at least 700,000 vertecies, terrain is 3000x3000 takes about 2 minutes to load, runs a little slow, and the key-stroke delay happens once in a while, but compared to your game, where (at least on my computer) is very hard to control the dude with such slow response.

Also, is this game open source? Can I mod it and stuff? change the textures, add new models?

dont hate people who rip you off,cheat and get away with it, learn from them
C0wbox
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Location: 0,50,-150
Posted: 17th Jun 2007 18:34
@Wilderbeast Ty

@PAGAN I don't really know a lot about the key delay, everything seems to work fine for me and the input works a hell of a lot better than Original John (1.7)

And this game sadly isn't open source, but if you really wanted you could change the media (they are just in the in-game folders, "Images", "Musics", "Sounds" and "Objects") but you may not redistribute anything you do to the original Recre John (as stated (somewhere) in the user agreement) without Soharix's permission.

But as I said, I don't intend for the game to be changed beyond what it already is so the source will not be available to anyone outside of Soharix.

(And besides, my coding sux ass so you wouldn't want to even try and mod it, its just not what other people call "tidy code" and it is only orderly for me.)

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

PAGAN_old
18
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 18th Jun 2007 04:32
code, eh, same here. Dirty stuff. but from what i know simplifying the code is good. The less code, the less crap you cpu has to swim through= better performance. That what i have been taught.

dont hate people who rip you off,cheat and get away with it, learn from them
C0wbox
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Location: 0,50,-150
Posted: 18th Jun 2007 19:28
It is clean, nice and organised, just not as organised and probably not coded anything like anyone else would code.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

C0wbox
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Location: 0,50,-150
Posted: 21st Jun 2007 00:55
Just to verefy that Recre John is still out, we made it an advert. (Its my signature.)

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Joeeigel
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Location: A dark room...
Posted: 23rd Jun 2007 22:51
Nice advert you have there, much better than the one for the original John game, (look at the post above his last)

wow... i Joined on 06/06/06

()Crayola))> sucks.
Coder#05
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Joined: 26th Oct 2005
Location: Denmark
Posted: 23rd Jun 2007 23:29
Hey got to lvl 3.
The game is god, but you get bored with it rather quickly(IMO). I will play it to the end another time.

Now maby i sould go complete something

Kodus to you for completing a couple off fun games.!



easy comes easy goes
C0wbox
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Location: 0,50,-150
Posted: 24th Jun 2007 02:53
Thanks Coder#05

I do understand that John and Recre John may be boring for some people, we do try our best though. But our newer games will probably not be boring in the slightest.

Oh and what does Kodus mean?

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Coder#05
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Location: Denmark
Posted: 24th Jun 2007 03:14 Edited at: 24th Jun 2007 03:19
kudos, its something others can give to you, on greatgamesexperiment.com, just means Great Job.!

Now i actually really liked John 1, a shame there wasent a few extra lvls in that game. And overall i do like the graphical look off the game(s), (my card does not support shaders and my pc is pretty old )
And the game did run fine on my system.!

The menue looks god, and the music is pretty neat.

But still sadly a bit boring to play, maby if you added in some bad guyes( or did i miss them.? ), and a ketchup(is this the same word in english?) shooting gun or something.



(dont ask me what the pear means)

easy comes easy goes
C0wbox
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Location: 0,50,-150
Posted: 24th Jun 2007 03:18
Thats good to hear, and thanks again.

And its nice to know John can be run on many different system capabilities although our newer games will probably require greater system power.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Coder#05
18
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Location: Denmark
Posted: 24th Jun 2007 03:20
Quote: "will probably require greater system power"


I really need a new computer. argh.

easy comes easy goes
C0wbox
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Posted: 24th Jun 2007 14:14
Lol. Well, it's always a great help to have an up-to-date computer when dealing with games and game creation.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

C0wbox
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Location: 0,50,-150
Posted: 16th Jul 2007 18:42 Edited at: 16th Jul 2007 18:51
Update for Recre John, because there were 2 fairly major bugs in it:
Level 1 on any mode could be completed without getting any hotdogs because the end of level vortex collision area clipped through the door.
Level 3 on cooperative mode, when player 2 (Jon) uses the teleporter, it moves player 1 (John) instead.

Also, for those of you who don't know (because I didn't make it very clear anywhere in the game, F5 is save game and F9 is load game.)

And I got back my Recre John advert, which should be under this post.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

EDIT: Hopefully this time, the advert will work. If not, it should leave some code, can anyone venture a guess or work out why my advert doesn't work? (If it doesn't this time.)

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 17th Jul 2007 18:08
This is really cool! Played it all the way through. Plays solidly, graphics are vivid, clear and likeable, plenty of variation in the themes for different levels, and the levels are a nice length, and about the right hardness. Nice music too. Didn't get old through the whole game.
criticisms:
* John/Jon and their boats do not point diagonally when moving diagonally
* Avoiding vehicles can be a bit of a lottery because they appear on screen very quickly

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C0wbox
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Location: 0,50,-150
Posted: 17th Jul 2007 21:58
Wow, thank you, someone who actually had some enjoyment out of it.

I know their boats don't point diagonally, but neither to their characters anywhere else. (I don't really know a good way to rotate it diagonally.)

And the vehicles can be a bit fast, but are meant so the levels aren't just easy all the way through.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Mr Tank
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Location: United Kingdom
Posted: 17th Jul 2007 22:37
To do diagonals, i would do like something like the following:
i assume you calculate the movement "input" a bit like this...

upmove=upkey()-downkey()
sidemove=leftkey()-rightkey()

now just do this:

if upmove*sidemove
player_angle=atanfull(upmove,sidemove)
endif

..then rotate the player about the up axis by this amount. You'll have to play around- maybe change the signs or switch the variables over in the atanfull...
The if statement is just so the player doesn't always face the same direction when there is no input. Not even sure if atanful(0,0) produces any value.
Hope this helps

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C0wbox
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Posted: 18th Jul 2007 17:55
Well, I can't really see how to implement this because my code isn't coded with the intelegance or the experience of an adult. (I'm only 15.)

This is the code for the control defining and the movement:

Control Defining:


And that basically determines the controls being used by each player from a loaded array. (Saved as: Options.cfg)

Movement:


And that part basically accomodates for player 1's movement and the really laim gravity I made. (I am using Sparky's collision DLL.)

If you can understand my code (which isn't actually that complicated) then feel free to help or offer an alternative code (which needs to include all that the ones I provided do.)

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Mr Tank
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Posted: 18th Jul 2007 18:55
OK i'm on it...

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Mr Tank
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Posted: 18th Jul 2007 19:35 Edited at: 18th Jul 2007 19:39
OK. Hope this is useful. I has some mistakes in my code suggestion above, but this works. If you have questions about this ask.


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C0wbox
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Posted: 19th Jul 2007 19:03
Oh, wow, I wasn't expecting a showcase, I was just expecting some different code. But thanks anyway - <Looks at the showcase.>

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
C0wbox
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Posted: 19th Jul 2007 19:07 Edited at: 19th Jul 2007 19:13
Wow, thats pretty cool. Someone who is actually able to outline the different movement ways in a very nice showcase. (You should put that on the Newcomers corner, its very good.) Back to the point... I take it that movement 5 is ultimately the best for Recre John being that no human being (however spherical they are) can rotate 90 degrees instantly. So thanks again, and I assume you will allow me to use movement 5 (with some redefined values: EG. upmove = UPMOVE)

Thanks again

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

EDIT: After implementing it to the first level of Recre John: Wow, that looks amazing, it looks so much better. I will definately be including this movement in all the levels then bringing out yet another version of Recre John.

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
C0wbox
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Posted: 19th Jul 2007 19:42
Recre John
Version 1.1

Version 1.1 has just been released, following up the implementation of the new movement routines kindly provided by Mr Tank.

Version 1.1 is also the first version to have all known bugs fixed (Version 1.0 can vary on which bugs are fixed because I didn't make a new version every time I found a bug.)

To download the game click here:
DOWNLOAD NOW

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

P.S. Can someone give me some help with my advert!!!??? - It still doesn't work.

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Mr Tank
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Location: United Kingdom
Posted: 19th Jul 2007 20:19
Wow! That was quick. It definitely looks better now. I'm glad to have been of some assistance.
Type 4 movement has the same turn smoothing as 5, but the actual movement is identical to the original.
Type 5 (which i gather you have used) has the additional effect that diagonal movement is a bit slower than originally. It is possible that levels may not be completable now. I just tried and levels 1 and 2 are fine. I suspect climbing up the hills on the hilly level if you get onto a steep slope may not be possible, although i expect the level can still be completed. You could always speed up movement a bit in all directions (or decrease gravity), but then perhaps shortcuts will appear since you can move quicker along the main compass directions. So far there seem to be no problems at all though.

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C0wbox
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Posted: 19th Jul 2007 22:39
Yeh, I have to make sure that my gravity always remains strong enough to hold the player(s) back from possible glitches and shortcuts. And the movement has to remain the same because John, even in his original game, always went that fast. (And fat, round, spherical people don't move quickly anyway.)

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Tom J
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Posted: 20th Jul 2007 20:14
C0wbox
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Posted: 20th Jul 2007 20:57
Thanks

Like to hear it. - I always come onto this thread when it turns blue in "My threads" dreading what someone might find to slag off, so it really makes me feel good when someone tells me they apreciate my work. Thanx again

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"<img

src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
C0wbox
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Posted: 7th Sep 2007 20:06 Edited at: 18th Sep 2007 21:08
Just a last post, to test out the advert, because it should be working by now, and to let everyone know that this game is still very much supported and we still fix bugs on it.

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