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Work in Progress / Bounce DBP - early demo

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hmm
21
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Joined: 11th Oct 2003
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Posted: 26th May 2007 22:56 Edited at: 27th May 2007 04:26
Summary

Bounce is a simple platformer where you bounce a blue sphere about, collecting rotating yellow 'coins'.

Demo

The current demo shows off a randomly generated level with moving/rotating blocks to rebound off, and randomly positioned coins that can be collected. It is just a simple demo of the game mechanics at the moment.

http://forumfiles.thegamecreators.com/?i=1201315

If you have Sparky's collision DLL, you can copy and paste the code from here into DBP - NO MEDIA REQUIRED!



Controls

W,A,S,D move the blue sphere
Look and move the camera with the mouse + mouse buttons

Current Features

- Basic player motion
- Camera control
- Randomly generated level
- Rotating/Moving blocks
- Coins to collect

Features not yet implemented

- Shadows
- Power-ups
- Level-editor
- Menus/HUD
- A NEW NAME

What do you think so far?

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hmm
21
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Posted: 26th May 2007 22:57 Edited at: 26th May 2007 22:58
Screens (a bit messed up for some reason...?)

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hmm
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Posted: 26th May 2007 22:59 Edited at: 26th May 2007 22:59
another

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Roxas
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Location: http://forum.thegamecreators.com
Posted: 26th May 2007 22:59
There is already game called Bounce Its for Mobile phone..


[B] - LINKIN PARK - [/B]
hmm
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Posted: 26th May 2007 23:00 Edited at: 26th May 2007 23:01
...oh...

will sort that one out then....

another screen

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Roxas
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Posted: 26th May 2007 23:05
Looks great btw.. Does it have physics?


[B] - LINKIN PARK - [/B]
hmm
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Posted: 27th May 2007 04:28
It has a simple physics system applied, but utilising Sparky's Collision Dll and good old fashioned DBPro coding, as opposed to any physics plugin.
Diggsey
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Posted: 27th May 2007 10:33
I tried it, and I think it needs an autocam option, which follows the ball but can still be rotated and zoomed with the mouse. Also, it should zoom faster.

Apart from that, it was quite fun. Another idea would be to apply moving objects' velocities to the ball, to make it more realistic, and the ball should bounce and move faster. At the moment, it can get boring waiting for the ball to fall down!

If you do all this, you will have a great game!

zzz
19
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Location: Sweden
Posted: 27th May 2007 12:27
It´s a very nice piece of code but after playing it for a while I got a headache by looking at the bouncing ball.

WII number: 8220 5043 6939 7393
hmm
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Posted: 28th May 2007 18:46 Edited at: 28th May 2007 18:46
@ Diggsey: Thanks for the ideas. I'm yet to decide fully on the camera, but will try out a ball following method. When it comes to the speeds of things, the final definitions of the speeds (ball gravity and camera motion etc) I have to first implement some delta time code to make it smooth and equal on all machines. Tho my machine is a bit messed up and doesn't like delta time systems

@ zzz: maybe I should include a health warning with the demo.

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