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Work in Progress / ShootShoot - Top down, explosion filled, fully scriptable, colourful, 2D shooter!

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Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 27th May 2007 13:53 Edited at: 27th May 2007 20:12
ShootShoot <- Yes, I know the name sorta sucks!

Done
Dynamic creation of players/friends/enemies/explosions/solids/bullets
Altering entity properties in-game
Fully scripted
Automatic removal of dead entities
Loops in scripts
Entities can be referenced by name
Graphics
Bullet/Player/Friend/Enemy/Solid collision
Breakable solids
Solids can be not completely solid
Solids can be made to affect only certain entities

Working on
More complicated scripting such as IFs
Altering entity position in-game from script

Not done
Level picker
Score
Lives
Optimize collision

Screenshot:


credits:
Me
Cloggy, for his amazing d3d plugin

I have attached a command list in with the download, so you can write your own scripts

Please post you're comments!

edit:
As you can see, there is no sound/music in the game. Anybody who sends me some sounds or music for the game which I use, will get their name in the credits. (OK, thats not much of an incentive lol, but it's better than nothing)

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Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 27th May 2007 14:51
Looks really nice. I like the trails

If you wish, you can use my scripting language (when it's done that is). Look for JemScript in WIP, heh.

Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 27th May 2007 17:41
@Zotoaster
Thanks for the offer, but it's taken me a long time to get this scripting working, and I don't want it all to be for nothing! (Scripting takes up about 1000 lines, and the whole thing is only just over 2000 lines so far)

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 27th May 2007 18:06
Fair enough heheh. If it wasn't for me doing the same thing as you, I wouldn't have got to where I have with mine.

I played the game btw, and it's really cool. Bit hard sometimes lol, but very addictive. Good job.

Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 27th May 2007 18:12
Thanks

You haven't seen half of it yet though! Have you looked in the controls.txt? It contains all the script commands, so you can make your own levels, with friends (On your side, but with AI), enemies, solids (These are pretty cool, as you can set them to be breakable, and loads of other options).

Everything is customizeable from that one single script.

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 27th May 2007 20:11
So u code two level picers

Quote: "
Not done
Level picker <-
Score
Lives
Level picker <-
Optimize collision
"


also

Quote: "
Done
Dynamic creation of players/friends/enemies/explosions/solids/bullets
Altering entity properties in-game
Fully scripted
Automatic removal of dead entities
Loops in scripts
Entities can be referenced by name
Graphics
Bullet/Player/Friend/Enemy/Solid collision <-
Breakable solids
Solids can be not completely solid
Solids can be made to affect only certain entities
Bullet-Solid collision <-
"



[B] - LINKIN PARK - [/B]
Diggsey
18
Years of Service
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 27th May 2007 20:13
Where's that from? I didn't make those mistakes!

Anyway, wot do u think of the game?

Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 1st Jun 2007 20:03
I tried it and well.. Dint really got it yet cuz i dont know how to script it Maybe make a tutorial? (Killing bobs(or was they bills?) started to be boring )


[B] - LINKIN PARK - [/B]
Zaibatsu
18
Years of Service
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 2nd Jun 2007 00:47
I like top down shooters, but I can't make heads or tails of that screenshot

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 4th Jun 2007 21:47
Here is a full explanation of the scripting:

Command list (Indented stuff should be appended to the end of the first less indented command above it)

Parameters are shown between '<' and '>'.



Parameter descriptions:



Command explanations:


Script format:

Each command is written on its own line. If the program reaches the end of the script, it will stop execution. The script will not run a program loop between lines, so you have to make sure that the script finishes, or there is a pause often enough.

An example script is included in the download.

Alquerian
18
Years of Service
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 4th Jun 2007 22:16
This is a really fun game Diggs, I found it incredibly challenging when you modify the script a bit

Visit the Wip!

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