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3 Dimensional Chat / The Knight - sculpt test

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 29th May 2007 10:43 Edited at: 30th May 2007 05:15
**UPDATED IN LAST POST**

Hey guys. I showed a smaller image of this in another thread, but here is my pretty much finished sculpt test.

I did it today in about 3 hours all up. All done in blender, including texturing and compositing.

Hope you like. Please comment.

Greenlig



Blender3D - GIMP - WINXP - DBPro

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Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 29th May 2007 11:43
Looks very cool dude, its pretty good for 3 hours work as well.

Look behind you a threeheaded monkey!
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 29th May 2007 12:11
from his facial expression I call him sir stressalot!

no worries just kidding, looks great mate.

Crazy Ninja
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Location: Awesometon
Posted: 29th May 2007 14:21
Wow I've been seeing a ton of great stuff coming out of blender these days. I'm almost tempted to try out the star trek panel interface again. Very nice Greenlig, looks super-fantastic! Is he just a piece of artwork or is he low poly enough for a game? Either way, it's defiantly a nice piece o' work.

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 29th May 2007 18:34
Green- Great work man! I haven't touched The sculpter that much but after seeing that I may have to pick it up and see what I can do.

I think there is a small Blender coalition starting up......



Cheers,
Dave


greenlig
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Location: Melbourne
Posted: 30th May 2007 02:47
Thanks for the comments guys!

@ Crazy Ninja - It isn't low poly enough for a game, but I can turn it into a normal map and re-topo the head to a lower poly limit. That should make it useable in game!

I will be working on this some more today. Saw some things that need a little tweaking.

Greenlig

Blender3D - GIMP - WINXP - DBPro
greenlig
21
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Location: Melbourne
Posted: 30th May 2007 05:13
Sorry for the double post, but to show the difference between the 3-4 odd hours of work, here are some development shots....

#1 - First head model...

Blender3D - GIMP - WINXP - DBPro

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greenlig
21
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Posted: 30th May 2007 05:14
And then with some more sculpting and armour....

Blender3D - GIMP - WINXP - DBPro

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greenlig
21
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Posted: 30th May 2007 05:14
And now finally at his most recent iteration....

This image is newer than the fist one, with some more sculpting and texturing, and tweaking of the SSS.

Greenlig

Blender3D - GIMP - WINXP - DBPro

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DrewG
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Posted: 30th May 2007 05:15
Nice, I got a request, can you make a sheep model?

Thanks.
greenlig
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Location: Melbourne
Posted: 30th May 2007 05:32
Hehe I probably could, and I'm sure we have one here at work sitting on the server, and it's low poly too! Only problem, I can't access the server at the moment!

"Nice" is alright, but don't hijack if you have already started a thread. I suggest you download blender and try modelling your own sheep.

Greenlig.

Blender3D - GIMP - WINXP - DBPro
DrewG
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Posted: 30th May 2007 05:34
Dang, you caught me idea. But really, those pictures are good. Tell me when you can access the server, and once you do, can you email me it? It'd be whirlwinds -AT- gmail.com

Okay, I'm sorry, I'm no longer hijacking. Thanks green.
Venge
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Location: Iowa
Posted: 30th May 2007 06:57
Nice metal shader. Where'd ye find it?
greenlig
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Location: Melbourne
Posted: 30th May 2007 07:08
I made it. I adjusted a simple metal texture I had, and added some things like normal, reflection, and specularity, based on the texture. It also has the background image mapped to the reflection channel.

greenlig

Blender3D - GIMP - WINXP - DBPro
Person99
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Location: Good question
Posted: 30th May 2007 10:31 Edited at: 30th May 2007 10:32
How did you get the reflection and normals turned on?

And did you do the texturing in Blender too?

Blender is getting a lot of new members since v2.0, now I can't even find my posts on the forum.

I have done A LOT in the modeler, but I have never actually tried the texturing tools. Can they really do smudge?

Quote: "I'm almost tempted to try out the star trek panel interface again."


It makes me feel like Data really isn't all that good at mashing buttons.

Who will die first?
Oddmind
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Location: Atlanta, Georgia
Posted: 30th May 2007 22:12
I like him.

The only thing is that the facial details are a bit soft and big. Using a harder smaller brush to add a bit more detail will add a lot. Looks too "blobby" if you know what I mean.

5Louiz
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Location: Brasil
Posted: 1st Jun 2007 03:52 Edited at: 1st Jun 2007 03:54
Cool. I like him.

Did you choose the hat?

The only thing that I do not like about him is the expression. If he smiles with one of those hats he will look even more likeable and funny But maybe it is not your intention.

Luiz Fernando Belo Horizonte.
greenlig
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Location: Melbourne
Posted: 1st Jun 2007 04:12
Good point mate. He started looking like a Tsar, so I guess there's no harm in making him look like a russian.

I have one of those hats floating round somewhere....

Blender3D - GIMP - WINXP - DBPro
MikeB
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Location: My Computer, Shropshire, England
Posted: 1st Jun 2007 16:53
greenlig could you possibly write a tutorial on how you did that??

I can't work out in a million years how to even start something like that .


E.D.

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