Hey there, thanks for finding this S.O.S
I'm sure the answer to my problem is so blindingly obvious that my mental health will come into question, but how the hell does texturing a model work? I've made many models in Milkshape, complete furnishings for a multiplayer arena in fact, and (in milkshape) applied multiple custom-made textures or 'materials' to the object. Now, take a shelf for example. the shelf itself consists of only the wood texture, but each object on it uses another image file as it's material.
Now, with FPSC's entity maker, you can only assign a single file as a texture, a .tga (whatever makes that is beyond me) - see my dilema?
I've put the models textureless in-game perfectly, but cannot find, nor figure out, a way around this.
If someone could educate me in the simplest form managable, I'll be forever in their debt.
BTW the project is a simple deathmatch inside a shopping mall.
"Everybody wants to go to Heaven, but nobody wants to die"