Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / [DBP] 2D and 3D correspondence - a PacMan like example

Author
Message
Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 29th May 2007 16:21
Hi everyone.
I just done a bare-boned pacman clone, just to demonstrate how would I convert a 2D game to a 3D one.
Look at this
.
.

Bye, Berserk.
.
Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 30th May 2007 16:50
Please, post feedback.
The project was done in a single session, last night, so I know is far from - not perfect, but even just - nice.
Maybe just post hopinions / suggestions about the idea itself, how would the same thing be wrote with a better structure (I'll highly focus on this, as is my first interest to have a common structure to use for similar - tile based - projects).
Whatever you feel.
Thanks in advance
.

Bye, Berserk.
.
MikeB
17
Years of Service
User Offline
Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 30th May 2007 18:10
I don't know what language you speak... but all those variables and sections aren't english .

Now, as a newbie, I'd find it easier to understand if they were labelled in english.


But don't get me wrong, I still learned loads, thanks.


E.D.

NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 30th May 2007 23:44
Looks Italian to me.


Since the other one was scaring you guys so much...
Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 31st May 2007 01:00
Yes, it is.
I'll post a translated one in no time.
.

Bye, Berserk.
.
Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 31st May 2007 01:06
Here it is.
.
.

Bye, Berserk.
.
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 31st May 2007 01:11
Its still 2d because there is no height.

[/center]
Ankillito
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: Litigious California
Posted: 31st May 2007 02:28
that's still 3D. you did see the background, right?

"There will always be evil, for, without evil, the good shall lose their virtue."
Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 31st May 2007 18:28 Edited at: 31st May 2007 19:07
It's not 2D, but just flat.
Allow me some time, I'm working on a nicer one.
.
Here it is:

The only external needed media is attached, miko.x and its textures are found in DarkBasic's Media subfolder.
.

Bye, Berserk.
.

Attachments

Login to view attachments
Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 1st Jun 2007 17:24
I think the newest version is much more liked than the "flat"-ish one, please add feedback.
Any suggestions on a better code structure? (actual code structure sucks)
.

Bye, Berserk.
.
alucart13
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location:
Posted: 18th Jun 2007 22:39
Thats pretty good! he moves a little fast though... still good

Thc03
20
Years of Service
User Offline
Joined: 19th May 2004
Location: Pavia - Italy
Posted: 22nd Jun 2007 17:55 Edited at: 22nd Jun 2007 17:56
What that
.
.

Bye, Berserk.
.

Login to post a reply

Server time is: 2024-11-22 18:35:41
Your offset time is: 2024-11-22 18:35:41