I am writing a 2D game using sprites, all my images are TGA.
Up until patch 4.1 everything was fine, but since installing 4.1 the sprites have no transparency (IE black areas are not see through). If I convert the images to BMP they work OK, but I do not want to do this, or convert to any lossy (JPG/PNG) formats.
I have tried messing about with SET IMAGE COLORKEY etc and nothing works.
Anyone else get this, or know a way round it without changing my image format?
I know DBPro treats TGA differently to BMP images and there was some kind of fix (for mipmaps) in 4.1, perhaps this is a new bug thats crept in?
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