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DarkBASIC Professional Discussion / Changing individual textures on model with more than one texture

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ozak
23
Years of Service
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Joined: 22nd May 2003
Location: Denmark
Posted: 23rd May 2003 14:18
If for instance I load an X file model, that uses 3 textures, how can I change for instance texture 2?
The TEXTURE OBJECT only supports one texture as far as I can see. Some examples, however uses 3 or 4 parms here. Can I just add the list of textures after objectnum, or is there a way to change just one of the textures?

Thanks in advance

Ozak
Andy Igoe
23
Years of Service
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 23rd May 2003 14:21
texture object limb may help you, depending on your object structure.

Pneumatic Dryll
OpticRealm
23
Years of Service
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Joined: 25th Apr 2003
Location:
Posted: 29th May 2003 10:27
is
texture object limb
only for biped/character-studio models? Or is a "limb" considered to be any seperate object/group in the X file?
Ian T
23
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 29th May 2003 23:07
Any seperate object. Use 3d Exploration/Deep Exploration to view models, you can easily check limbs in there.

Kinda annoys me you can't texture or edit the texture on, say, the single face of a cube, but it's not that bad.

--Mouse

Famous Fighting Furball

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