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Majid Tavakkoli
17
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Joined: 29th May 2007
Location:
Posted: 30th May 2007 08:44
I make some where by 3D WORLD STUDIO.
How I can bring it to FPSC?
Of course I think that must convert it to X and then convert it by
SegmentEditor.
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 30th May 2007 12:00
What did you model? Entity or Segment?


For all my free FPSC entities!
Majid Tavakkoli
17
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Joined: 29th May 2007
Location:
Posted: 30th May 2007 15:18
I have made a jungle.
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 30th May 2007 15:49
Quote: "Of course I think that must convert it to X and then convert it by SegmentEditor."

Split it into 3 X 3 segments, texture each one individually and then make each bit a segment.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st May 2007 08:05
It is not that simple Tyrano,3DWS textures have some wacky format as i remember.So THAT needs to be done too.
Bill Bailey
17
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Joined: 20th May 2007
Location: wherever you think I am
Posted: 31st May 2007 09:58 Edited at: 31st May 2007 10:09
also define jungle. have you made a far cry style landscape of trees and bushes or have you made a jungle floor for a segment or even both?
I mean to show you how unspecific you are il give you a picture of a jungle.
http://www.hardwired.hu/img/wg/2/743/Crysis_44.jpg

[url=http://www.crysis-online.com]

[/url]
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 1st Jun 2007 01:14 Edited at: 1st Jun 2007 01:15
Obviously by "I have made a jungle", he means "I have made a model of a jungle".
Can't he just make the jungle a static entity and eliminate all of the segment stuff??

If you use it as a static entity, make sure your texture/textures are in a .dds format. (Use Gimp to convert.)

Who will die first?
tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 1st Jun 2007 13:48
nope as then enemies fall through the ground, and even you might. Anything you want enemies and you too walk on (landscapes, bridges,ground, etc.) Needs to be a segment for colision to work properly

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