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FPSC Classic Models and Media / fpsc's transparency color?

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SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 1st Jun 2007 00:57
okay, ive been having problems with imported characters they work fine but parts of them are transparent im thinking this has something to do with witch colors fpsc reads as transparent.

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Person99
18
Years of Service
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Joined: 15th Dec 2005
Location: Good question
Posted: 1st Jun 2007 01:09
It looks more to me like you have back-faces in the model.

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Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 1st Jun 2007 02:43 Edited at: 1st Jun 2007 02:43
yup choose that particular face and 'reverse vertex order" and your problem should be solved.dont forget to erase the .bin and .dbo before testing.


SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 1st Jun 2007 03:09
thanks guys
ANovella
17
Years of Service
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Joined: 20th Feb 2007
Location: USA- New Jersey!!!
Posted: 1st Jun 2007 04:13
Hum this sparks a question, if black makes pbjects transparent how do I use black in game?

[img]
http://a404.ac-images.myspacecdn.com/images01/3/l_cdc912b216799df63bac3faa0e5086c3.png
width=500 length=120 [/img]
Thraxas
Retired Moderator
18
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 1st Jun 2007 06:00
Quote: "Hum this sparks a question, if black makes pbjects transparent how do I use black in game?
"


Use 1,1,1 instead of 0,0,0
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 1st Jun 2007 06:01
make it 1,1,1 not 0,0,0 black you won't even notice a difference.



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