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3 Dimensional Chat / my second and better gun(for Lone Wolf)

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Deathead
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Posted: 1st Jun 2007 14:35 Edited at: 1st Jun 2007 14:35
It not is fully textured yet and i need to make another hand but can someone comment pls on it.


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Deathead
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Posted: 1st Jun 2007 14:43 Edited at: 1st Jun 2007 14:47
*bump* Wow 13 views but no posts!

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Seppuku Arts
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Posted: 1st Jun 2007 15:07
People can be slow to post here, so a little patience is necessary

It's not a bad concept, but for us to crit on fully we don't need to see it in FPS view, but a side view and an orthographic view will make it easier (Plus a wireframe is helpful too)

At the moment it looks like you've just used primitives to make the model and perhaps played around with the positions of faces/vertices.

The round parts are too high poly. This being your second model, I can only suggest using the tutorials for your program more, google for them as well, they may not have 'gun modelling tutorial' but most will contain essential parts to making guns.

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Van B
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Posted: 1st Jun 2007 15:15
I'd use it as practice mate.

Really, modelling is like that - if you persevere with it and get your other hand and get it textured, your still gonna hate it next week when your skills have improved. I was looking over some of my first guns earlier this week, and damn they're embarrassing, I think you'd be better off practising some more before rigging it with arms. Ideally you'd have all your weapons made and textured, then use the same set of arms for all the weapons.

But my point is that your next gun models will look so much better that you'll want to redo it anyway.


Good guy, Good guy, Wan...
Deathead
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Posted: 1st Jun 2007 15:21 Edited at: 1st Jun 2007 15:26
I have put it in side view and made all the objects solid not smooth

p.s. if you haven't read my post on nintendo 64 games thread i wrote that i'm gonna make this as a Perfect Dark Fan Game.

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zenassem
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Posted: 1st Jun 2007 16:01 Edited at: 1st Jun 2007 16:02
Quote: "*bump* Wow 13 views but no posts!"


Yeah, but at least people probably read what you type.

=====

It's coming along nice. I'd like to get my mittens around that!

Two small pieces of advice, that I can't seem to follow for myself!

1. Possibly reduce the number of sides on your tubes. I did the same thing on a lawnmower I was modeling. You'd be suprised how few you need with the right texture, light map, &/OR shader.

2. Take more time in cropping images of your work, and making sure that you are framing exactly what you intend us to see.

*Remember, you are used to looking at your model from every direction for a fair amount of time. We only get a few still images to envision the entire concept.

I like your first image, and appreciate the viewing angle of the second but....

I really can't visualize the whole model. Try to post at least one image that has your entire model, at a good zoom, 3D perspective at 45 deg. And perhaps more brightness for chimps like me who view the forums on a tablet Laptop, if you want to be extra kind

Deathead
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Posted: 1st Jun 2007 16:14
#Is this a tad better?


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zenassem
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Posted: 1st Jun 2007 16:17
For me that brightness is "Perfect!". But I know it has more to do with my screen settings. I could tweak the display driver, but then the battery drains so much faster.

How does it look to CRT monitor people?

indi
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Posted: 1st Jun 2007 16:17
there are way too many divisions for your cylinders bro.
redo the cylinders to say 15 faces to complete the tube at a maximum.

zenassem
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Posted: 1st Jun 2007 16:18
See I told you no one reads my posts! LOL!

See indi, you did teach me something.

Deathead
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Posted: 1st Jun 2007 16:20
Quote: "there are way too many divisions for your cylinders bro.
redo the cylinders to say 15 faces to complete the tube at a maximum"

yeah thats why im gonna delete the cylinders and place 15 but probs with blender it doesn't give you the option to scale down poly count.
Quote: "How does it look to CRT monitor people?"

Just Fine.

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Venge
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Posted: 1st Jun 2007 16:22
Well, aside from being high-poly, I can't say it looks much like a gun. All I see is a bunch of cylinders stuck together..Where's the trigger? Where is the magazine?

Needs a little more work yet.
Deathead
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Posted: 1st Jun 2007 16:40
Quote: "Well, aside from being high-poly, I can't say it looks much like a gun. All I see is a bunch of cylinders stuck together..Where's the trigger? Where is the magazine?
"

I guess i can see a gun or maybe you are just being alitte sarcastic because look closer, you have got the thingy the bullet comes out of and the arm rest and you are say its just cylinders?
Really LOOK closer. the Mag is on the side but you can't see it yet because i haven't placed the camera in 3d view there yet.
And the Trigger is being worked on you can't just make a gun and go straight into details. You need a Ruff version first.

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Deathead
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Posted: 1st Jun 2007 16:54
TEXTURED YAY!!!!


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Venge
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Posted: 1st Jun 2007 16:59
So what kind of gun is it supposed to be? Are you using real blueprints, or did you just come up with a rifle shape? Some of the proportions seem a little off, mostly the stock. Try looking at some pictures of real guns to get the shapes/proportions right on your models.
Deathead
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Posted: 1st Jun 2007 17:01 Edited at: 1st Jun 2007 17:01
it's an made up weapon because i want the game in the future.

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Posted: 1st Jun 2007 23:08 Edited at: 1st Jun 2007 23:11
Deathead- Here look at this picture. This is an M4, I know you want futuristic but there are certain aspects that will always remain the same. The standrard shapes of rifles will reamin closely related. so take a look at this picture and compare it to your model and the basic shapes you have implied.



One of the things to remember is to divide the weapon into sections.

Upper reciver (the top half of the weapon body)
Lower reciever (the trigger, and magazine port)
the Stock (The part that rests against your shoulder)
the barrel (the long pointy thing the bullet exits, this will also include the flash supressor)


Cheers,
Dave


Oolite
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Posted: 2nd Jun 2007 00:58
i don't really get where it fires from, where the handle is or where the trigger is, the texture is confusing and there seems to be too many polygons on it.

If your doing a perfect dark fan game shouldn't you be using the original weapon design and altering it to fit your style?


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indi
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Posted: 2nd Jun 2007 06:01
here is one from australia as well.

it looks a little more futuristic if you need to compare.

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Posted: 2nd Jun 2007 11:00
OFF TOPIC-That gun design has always confused me mate. Seems that the Aussie's gun would be a burden, especually during reload, but then again it might not kick at all because of where the weight is sitting..

ON TOPIC- I don't think he's looking after this thread anymore.



Cheers,
Dave


indi
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Posted: 2nd Jun 2007 13:09
tbh Ive never used one.

I've heard they are composite fibers though making it very light.
who knows, aussie SAS are the best in the world, they must have their reasons for it.

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Posted: 2nd Jun 2007 13:24
Or they just want to be different...

I modelled this yesterday, It's an warhammer 40k auto-cannon.


Cheers,
Dave


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Reality Forgotten
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Posted: 2nd Jun 2007 13:25
And here is the second screen grab for it...


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Deathead
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Posted: 2nd Jun 2007 14:07
Reality-Thanks for the spamming

And i have been really trying hard on the concept because not only do i want just really good models in the game i really want like great cinematic cutscenes of which i'm gonna be making in blender.

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Dared1111
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Posted: 2nd Jun 2007 14:08
a rendering tip: put a plane under the object then put the light in a position where you get shines and shadows

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Posted: 2nd Jun 2007 14:14
Quote: "Reality-Thanks for the spamming"


Sorry mate, but hopefully you can see how the anatomy of a gun should look like. If you notice in the renders that there are the three main elements to the gun..upper and lower recievers and the barrel area. I am using Blender as well..

@Dared1111- Thaks mate, I will give it another passover after I add the plain.

Cheers,
Dave


Deathead
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Posted: 2nd Jun 2007 14:26 Edited at: 2nd Jun 2007 14:27
thanks for the tip

Hey Forgotten,
could you by any chance give a tutorial on how to make great models.

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Posted: 2nd Jun 2007 14:38
I could probably help you create ok'ish models, I am not that great, I have a long ways to go before I consider myself good.

Cheers,
Dave


Deathead
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Posted: 2nd Jun 2007 15:09
But could you make an tutorial on just guns??

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Posted: 2nd Jun 2007 15:11
I can do that I suppose. I am not the expert on modelling them but I will give it a go. It will be a while before I can complete the tutorial but I will keep you informed of it's progress. Remember this is going to be based off of my methods.


Cheers,
Dave


Raven
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Posted: 2nd Jun 2007 15:46
I would say if you're just learning to model, the key to making something looking good is K.I.S.S. (Keep It Simple Stupid!)

You only need to really outline the major features of a weapon.
This took me ~10min to create, some aspects have been left off and it's so unoptimised for it's silly; could easily shave off 350polygons if I spent some more time on it. Still you can see what sort of weapon it's suppose to be, and it wouldn't look amiss in 3rd person.

Or even 1st person given the current quality in FPSC
It is always best to start small, then add detail than start high and try to edit it up. Alright so curved edges won't be perfectly smooth at low polygon, but it's easier to handle a 3-point curve than a 30-point curve.

If you want the .obj or .fbx for this weapon so you can see it in more detail I'll be happy to upload it. Could also upload the .mb project for those who own Maya. When I'm not so swamped, I'll see about finding my old guide on how to make hands for games.

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Deathead
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Posted: 2nd Jun 2007 15:50
Raven- But thats not blender though. Now go an K.I.S.S. Yourself.LOL

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Raven
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Posted: 2nd Jun 2007 15:53
i know full well it's not blender as i don't use that program.
that doesn't mean you can't learn from the mesh and how it was created.

being able to shape is a better lesson to learn than how do something by an exact tutorial. but if you're going to be rude then sod ya.

el zilcho
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Posted: 2nd Jun 2007 16:42
hmm.. it's not blender, but i'm sure in can be interpreted for blender. maybe not easily but that's why i use wings 3d. (modelling for 5+ years old) http://www.tutorialguide.net/modelling_a_gun_tutorial.html

it has all the basics, and it's pretty much the exact same technique i use in wings 3d.
SimSmall
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Posted: 2nd Jun 2007 19:20
sorry to have to point this out indi, but the perfectionist in me is making me

The weapon you posted a pic of, Steyr AUG is from Austria, not Australia. For those who want to know, AUG stands for Armee Universal Gewehr -- or in English, Universal Army Rifle.


There is an Australian weapon looking very similar, the AICW:
Similar, but with a second barrel. The upper-barrel being a grenade launcher:

just a shame there's no side-on views of it. as the concept drawing of it look somewhat futuristic

http://world.guns.ru/assault/as72-e.htm
Deathead
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Posted: 2nd Jun 2007 20:31
I really don't need pics of guns. just to know how to model one!!!!

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Seppuku Arts
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Posted: 2nd Jun 2007 20:39 Edited at: 2nd Jun 2007 20:44
Grab some modelling basics and use them to make a gun using those references. Use the tutorials for your application to know how to use each tool in there. (Also learn the necessary shortcuts)

[I'll edit with relevant blender tutorials if I can find them]

[edit]
Hope these Blender tuts are useful

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro#Learn_to_Model


Here are a couple of my 'modelling basics' tutorials, once you got through the relevant Blender tutorials use these (even if you have done parts or all of the tutorial content, follow them anyway, gets it into your head)

http://seppuku-arts.koetsuaboshi.net/?q=node/16
http://seppuku-arts.koetsuaboshi.net/?q=node/8

None of these are gun specific, but you should learn something from them, i mean to make a gun you don't need a gun modelling tutorial, you just need to know how to model and then you'll know how to model a gun - then with practice and experimentation you'll know how to make high detailed guns.

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Deathead
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Posted: 2nd Jun 2007 21:20
Thanks Seppuku!!Its like music to my ears
So easy!

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Posted: 3rd Jun 2007 00:25
Glad to hear it, good that there's something that works for you.

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indi
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Posted: 3rd Jun 2007 10:48
SimSmall, Im not a weapons perfectionist and I can understand if wiki is wrong, here is my basis for posting it.
http://en.wikipedia.org/wiki/Weaponry_of_the_Australian_Army

I can see that "its used in australia" compared to comes from australia is the shortcoming of my explination.
Personally I hate guns, but as we know they serve a purpose.
Thanks for pulling me up, I hate not knowing the facts correctly, no harm done.

sp3ng
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Posted: 3rd Jun 2007 10:59
@simsmall:
Quote: "The weapon you posted a pic of, Steyr AUG is from Austria, not Australia."


also Australia uses a version made using the same design but made in australia, we call it the Austeyr F88 not the Steyr AUG

@Reality Forgotten: the design is pretty good in my opinion, by placing the magazine at the back you are able to cut down its length while keeping the same capabilities as an assault rifle, this allows it to be carried easier in small spaces.

@indi: the SAS dont use the Austeyr often, they use the M4 SOPMOD (i have a cousin in the SAS)

well, thats my corrections done, lol
indi
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Posted: 3rd Jun 2007 11:34
There you go, I should not comment on something I know less then you guys know about.

Personally, hand to hand serves me the advantage, my bro and I have a fair bit of martial art techniques under our belts, however my little bro who is 6'3" 140kgs is way more capable with 3 belts from 3 different arts.

SimSmall
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Posted: 4th Jun 2007 15:50
oh yep, there's an F88 -- looks virtually identical in fact, presumably the differences are on the inside...

Gotta admit though, the AICW looks more futuristic - plus that and it's american counterpart look like they could kick some serious arse.
Deathead
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Posted: 4th Jun 2007 18:34
thanks for the weapon discussion i have more ideas on weapons now

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greenlig
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Posted: 5th Jun 2007 04:53
I've handled and fired an F88. Nice weapon.

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