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3 Dimensional Chat / problem with Milkshape's animation

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Flaming Ghost
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Posted: 1st Jun 2007 18:47 Edited at: 1st Jun 2007 18:52
I've been working on a couple models for some time now, finally i finished animating them and put them into the game (yay) but there's a slight (hopefully simple) problem that i'm having. When the model is in dark basic looping the animation the faces don't stick together. I made a little example picture

these were just two spheres i welded together and then animated them to wiggle a little, in Milkshape it looks fine, but then in dark basic the model falls apart. Any suggestions?

There are 10 types of people in this world. Those who know binary and those who don't.
FredP
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Posted: 1st Jun 2007 18:57
you might check your export settings...there's a box that says 1 for one setting and 160 for DirectX...try 160 (it's set at 1 at default) and see if that works...
Also if you have Ultimate Unwrap 3D you can save your file as a Milkshape file instead of exporting it and use Ultimate Unwrap 3D to convert it to .x.

Image All
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Posted: 1st Jun 2007 19:18
Are you using the JT exporter?

Flaming Ghost
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Posted: 1st Jun 2007 20:29
yes, i'm using the JT exporter. i checked through all of the export options and i couldn't find anything that would be doing this... although i don't know what they all do, i tried fiddling with most of them and it didn't fix it. Could it be something in my dark basic settings? is there anything that i am supposed to that might fix this?

There are 10 types of people in this world. Those who know binary and those who don't.
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 1st Jun 2007 20:34
what type of animation are you trying to achieve?


indi
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Posted: 1st Jun 2007 20:35
when you welded them together, did you assign the welded part to a limb name, is it connected to limb 1 sphere 1 or limb 2 sphere2?

Flaming Ghost
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Posted: 1st Jun 2007 21:05 Edited at: 1st Jun 2007 21:08
whoah... indi, that just flew strait over my head. i welded the vertexes of the two spheres together and regrouped them into one object. then i put two different joints inside the sphere. I assigned every vertex in the model to one of the joints, then i basically just made it wiggle around. I just wanted to be able to show what was happening, it originally happened on the model of a character for my game. then i simply loaded it into dark basic and then told it to loop the animation, nothing special. does anybody have a really good tutorial for animating in Milkshape? maybe i could check what i did against that and look for some problems.

There are 10 types of people in this world. Those who know binary and those who don't.
FredP
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Posted: 1st Jun 2007 21:27
I did a tutorial on how to animate a weapon using Milkshape.The concept is the same and it might help.If you search for it you should be able to find it.
Google for Psionic's tutorials.He's the master.

indi
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Posted: 2nd Jun 2007 05:59
josh also has a great series of tutes.
http://www.josh.ch/joshch/tutorials/tutorials-menu.html

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Posted: 2nd Jun 2007 06:24
Psionic is my new god.

Flaming Ghost
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Posted: 2nd Jun 2007 14:24
Thanks for the Tutorials, but i didn't see anything in them that i didn't do. Has anybody had this sort of problem before? I kind of need to fix it before i can continue on the rest of my game.

There are 10 types of people in this world. Those who know binary and those who don't.
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 2nd Jun 2007 15:00 Edited at: 2nd Jun 2007 15:09
I had this problem in blender. I had to seperate pivot points and tried rotating both objects as one. this caused both models to pivot on their own axis. I selected both objects and created a seperate pivot point for the two objects to rotate on. I ended up with three pivot points for two objects, A bit confusing at first but easy to manipulate in the end. you might want to try doing that.

*see attatched image for a visual.....

Cheers,
Dave


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Flaming Ghost
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Posted: 4th Jun 2007 13:54
Thanks for all the advice, but this still isn't fixed. It's very strange, no one else has had dark basic do something like this to them? The objects are rotating just as i want them to, the problem is that dark basic is not filling in the faces between different joints. Some vertexes will move. The faces that are supposed to stretch when the vertexes move, stay still. Please give any advice that you think might help!

There are 10 types of people in this world. Those who know binary and those who don't.
Raven
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Posted: 4th Jun 2007 14:40
The problem is that you're not exporting as Skin&Bone mesh, so it's animating the objects as their template objects.

You probably noticed that not only doesn't it wiggle, but the spheres retain their shape perfectly. It's purely down to the fact above.

Atleast you haven't grouped as a single object, and welded them. Otherwise all the object would do would be to vibrate

Flaming Ghost
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Posted: 4th Jun 2007 14:58
Yes! Thank you Raven. That was my problem.

There are 10 types of people in this world. Those who know binary and those who don't.
Raven
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Posted: 4th Jun 2007 15:51
no problem ^_^

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