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3 Dimensional Chat / Clown head :) (blender)

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 3rd Jun 2007 12:36
Well, this is my first real blender model.

I made it by following a few different tutorials so it's not exactly the best model I've ever made, but it helped me learn a lot about blender.


E.D.

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Deathead
18
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Joined: 14th Oct 2006
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Posted: 3rd Jun 2007 13:01
You used that subsurf modelling tutorial. And don't say that you didn't because i know.LOL

My Avatar is copyright to John F's Wick Models
MikeB
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Location: My Computer, Shropshire, England
Posted: 3rd Jun 2007 16:39
Yup, that brilliant modelling tutorial.... it taught me so much *sniff*.


E.D.

Mik3 Burg3ss
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Posted: 3rd Jun 2007 17:32
Its a pretty nice model, keep up the good work
MikeB
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Posted: 3rd Jun 2007 17:52
Wow thanks .

E.D.

hessiess
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Joined: 30th Mar 2007
Location: pc!
Posted: 3rd Jun 2007 19:50
use edge loops for for faces, threes a example on one of the other threads

learn hi poly modaling furst. it makes it much easer to do lo poly stuff. if the cage is rubbish, the modal looks rubbish! so you can instantly tell when something isent right.

use this modal as a practace and start again, it takes alot of practice to get good at organic modaling

learn blender, you will never regret it.
MikeB
17
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Posted: 3rd Jun 2007 22:19 Edited at: 3rd Jun 2007 22:24
Quote: "use edge loops for for faces, threes a example on one of the other threads

learn hi poly modaling furst. it makes it much easer to do lo poly stuff. if the cage is rubbish, the modal looks rubbish! so you can instantly tell when something isent right.

use this modal as a practace and start again, it takes alot of practice to get good at organic modaling"


Edge loops confuse me .
I don't get what the advantage is to other methods..... I loved how easy the method in that tutorial was.... If I spent the time I could modify that as much as I like......

Time to use search.

E.D.

Roger Wilco
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 4th Jun 2007 00:20
Edge loops are wonderful once you get grip of them. I use the edge-loop command in Wings3D all the time, most of the times along with the bevel command to make round edges on glasses and such.

"Or perhaps we're just one of god's little jokes?"
hessiess
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Location: pc!
Posted: 4th Jun 2007 02:00
if you whant me to be honist, its a pritty poor modal. if you put it on a artists form you would probaly get no replys.

i am not compering it to my work, witch i think is also rubbish becose of how i think, i compere everything to perfecton. i do not intend to ofend you.

organic is simply inposable without a good understanding of edgeloops. you can have one of my blends to demonstrate if you want.

learn blender, you will never regret it.
greenlig
21
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Location: Melbourne
Posted: 4th Jun 2007 03:29
@ hessiess - Don't be so arrogant. The guy is obviously new to modelling, and has worked through a tutorial. Knowledge of edge-loops is a good thing yes, but it's not the be-all and end-all of modelling.

Quote: ""organic is simply inposable without a good understanding of edgeloops. you can have one of my blends to demonstrate if you want.""


Wrong, and arrogant again. I don't profess to understand edge-loops well, and yet I believe myself capable of creating good organic models.

@ Eldest Dragon -

Its a great start mate! Now that you have a good base model, have some fun and use the sculpt mode to add detail. You will probably need to boost the sub-surf, and press "make smooth" to enable normal smoothing.

Also, try the texture paint mode. It is awesome for texturing your model in 3D inside Blender.

Keep practicing and you will only get better!!

Greenlig

Blender3D - GIMP - WINXP - DBPro
MikeB
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Location: My Computer, Shropshire, England
Posted: 4th Jun 2007 10:01
greenlig could you point me to a tutorial about texture painting??
I can't get textures to work. (and no I wasn't an idiot, I did switch to textured view )


E.D.

greenlig
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Location: Melbourne
Posted: 4th Jun 2007 10:57
Well, I haven't seen any tutorials on it actually, its just one of the tools I played with till it worked!

In a nutshell, this is how you get it working.

1.)Split your blender window into two, and open the UVMAP window. On the UVmap window's toolbar, select "image" and then "new". This opens a dialog that you can specify your image size in. Size it how you want (512x512 is good). Save it.

2.) UV Map your model. Go to front view, select the model and press "F" to go to UVMap mode. Press "U", and select "Sphere from View" or the type of unwrapping you want. This doesn't really matter, because any of them, except cube, will do fine. Your unwrapped model should appear in the UVmap window.

3.) Go to "Texture Paint" in the mode option box. The same select box that has object mode, edit mode, weight paint, vertex paint, sculpt, etc.

In the edit tab you will have all the relevant options like brush size and all that.

Paint away!!

basically all you are doing is unwrapping the model, making an empty image for you to paint on, and then mapping that to your model.

Oh one other thing, you need to select "texface" in the material tab for the paintwork to show in a render.

Hope that helps.

Greenlig

Blender3D - GIMP - WINXP - DBPro
MikeB
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Location: My Computer, Shropshire, England
Posted: 4th Jun 2007 11:20
Thanks that helps.

So, lets say I'm using the right window to UV Map, do I do ANYTHING with the left window AT ALL, except see the results?.

And also, how do I save the "painted" texture as a seperate texture image so I can use it in Dark basic pro etc. etc.?

E.D.

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