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3 Dimensional Chat / common question but im stuck

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BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 5th Jun 2007 01:06
i never realized how hard it is to make a seamless texture thats really small. Im using old photoshop 7 and i tried the offset then clone stamp/smudge method but i always come up with something that looks tiled.

then i downloaded the redfield plugin for photoshop and it has a seamless workshop. and you adjust seams using a series of sliders and settings but its tedious and i never get the result i want.

heres is a my simple cartoony grass texture. (it is very small thats one of the problems with it but it needs to be this small.)


if anyone knows how to make textures like these seamless please let me know.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Jun 2007 02:53
first of all trying to offset an image thats not divisible by two will create weird results.
your image supplied was 75 pixels x 75 pixels & the format is lossy in jpeg.

I resized to 72, offset 36 both ways and then quickly cloned out the seams, finally saving back as a bmp.

If you make a pattern, check out google for tutes on that in shop, you can see the pattern very quickly before sending it back to your game or project.

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BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 5th Jun 2007 03:08
thanks alot indi. after doing alil more work in shop i was able to get similar results using an ofset of 40 on the 75 by 75. both vertical and horizontal(first one then the other) and kept it in jpeg.

would you recomend using keeping it in bmp? i wanna consider save space and frames cause its for a game. and the reason it looks alil low res is cause i used the median filter to try to make it look alil cartoony. it might come off as being low quality though. i can continue working on it thanks for the help though.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Jun 2007 03:16
Jpeg is lossy, so your losing information saving to that format as well as the seamless accurate edge in other formats.

bmp would be the first option, png files seem to do better in the size requirements, DDS using the nvidia plugin for shop are way smaller and can retain there own mimaps.

Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 5th Jun 2007 18:58 Edited at: 5th Jun 2007 18:59
Very simple method to make it seamless.

Use the offset tool/filter and set it to half your image size (so if it's 512x512 make sure it offsets your image to 256, 256) and then use the clone tool and remove those seam, (Try not to edit the edges, just the seams in the middle with it) and if you've used the clone tool in the right way, you should find a seamless texture.

This technique has been tried and tested in Photoshop 6, so you should have no problem in PS7

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