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DarkBASIC Discussion / Anim8or Anim8ion in DBCe

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Sinani201
19
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Joined: 16th Apr 2007
Location: Aperture Science Enrichment Center
Posted: 6th Jun 2007 05:21 Edited at: 26th Jun 2007 00:37
When I'm importing my bird file I made from the "Simple Walk" tutorial for Anim8or, I get a couple problems:
-The eye is completely black which is only supposed to be for the pupil.
-I get a runtime error that says the object has no animation.

Did someone say 3D scanning on my desk, or was that just an AdBot?
What happens when when you mix coke, pop rocks, vinegar, and baking soda?
luke810
19
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Joined: 4th Sep 2006
Location: United States
Posted: 6th Jun 2007 06:39
figures animated in anim8or are not compatible with DBC.
Link102
21
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Joined: 1st Dec 2004
Location: On your head, weeeeee!
Posted: 6th Jun 2007 17:05
which figures are?
is blender suported?

Don't look at my sig!
Latch
19
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Joined: 23rd Jul 2006
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Posted: 6th Jun 2007 17:22
@Link
Figures in anim8or are basically objects linked to a skeletal frame - as opposed to just objects which are basically mesh definitions. If you animate a figure using a Sequence then try and export it to .3ds, you will not have your animation data.

Blender is compatible - I wrote a script for DBC that exports a specific type of animation out of Blender that is compatible.

I haven't used the lastest version of blender, but as of 2.41, the native .X export was not compatible with DBC, only with DBPro, that's why I wrote a script.

@Sinani
There was some glitch in anim8or where the UV textures didn't export correctly. That could be the cause of the eye being completely black. The UV coords control how a texture is spread over the mesh. Check the main anim8or page to see if this is possibly the trouble.

Enjoy your day.

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