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FPSC Classic Product Chat / How mutch level can fpsc handle?

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FPSC Scripts
18
Years of Service
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 6th Jun 2007 18:07
How mutch level can fsc handle?,cause i'm making a game with 65 levels and i'm wondering if fpsc can handle it.

i'm the M king.
Shadow Blade
18
Years of Service
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Joined: 31st Oct 2006
Location: United Kingdom
Posted: 6th Jun 2007 18:15
65 levels!!!!!!!!!!!!!!!!!!!!!!! I'm not sure if it could handle taht much that would be one heck of a big file.

Shadow Blade - Darkness is rising -
X Games
17
Years of Service
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Joined: 8th May 2007
Location: World Wide Web
Posted: 6th Jun 2007 18:16
I think it can take as meny as you can build, but I never tested that side!

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Jun 2007 18:16
I think it's limited to 50 but that info is on the FPSC product page.

I'm sorry, my answers are limited. You must ask the right question.

FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 6th Jun 2007 18:29
Quote: "i'm making a game with 65 levels"


Right...do you have any idea on what the file size on that would be?
And I am still figuring out why anyone would need 65 levels...
Anyway,the level cap is at 50 levels.

FPSC Scripts
18
Years of Service
User Offline
Joined: 2nd Oct 2006
Location: Curacao
Posted: 6th Jun 2007 19:12
i need 65 levels cause after every mission you return to your office(were you get guns,etc)

i'm the M king.
Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 6th Jun 2007 21:15
still 65 levels is setting your sights a little high IMO you could always make 2 exes and call them part one and part 2. Maybe even sell them separately or something,
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Candle_
18
Years of Service
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Joined: 29th May 2006
Location: kindergarten
Posted: 6th Jun 2007 23:32 Edited at: 6th Jun 2007 23:34
6 levels .. anymore and it will crash..
there is a bug if you do a search on the forums you would of found it.

A fix?
http://forum.thegamecreators.com/?m=forum_view&t=104676&b=21

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 7th Jun 2007 00:06
Lee said it will definitely be fixed by RC 3.It was supposed to be fixed for RC 2 but it still crashes.

Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 7th Jun 2007 00:58
65 levels might sound like a huge file size, but not necessarily, the majority of the size of an FPSC program comes from media (at least 80% of it). As I recall maps are relatively small, of course this is assuming each map shares 90% of the media...

Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 7th Jun 2007 01:00
yeah the average finished .fpm is like 115 MB (might be some other size I'm bad with this nerd stuff still *hits himself in head) or something,
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
FPSC Scripts
18
Years of Service
User Offline
Joined: 2nd Oct 2006
Location: Curacao
Posted: 7th Jun 2007 03:48
Grr,fpsc is driving me crazy with its bugs,and now they cant be fixed cause of the devil(fsc x10).


Quote: "6 levels .. anymore and it will crash..
there is a bug if you do a search on the forums you would of found it.

A fix?
http://forum.thegamecreators.com/?m=forum_view&t=104676&b=21
"


i think ill use this method(ill create chapter(all with 20 levels) one,two,tree(in he main menu),after you win chapter 1 you get a code to open chapter two)
now fpsc makes my work harder cause yo can redifine the controls in my game so now the menu has to coy the ini fle to folder1,2,3.
but thanks for the info(lee pleas fix this)

i'm the M king.
incense
19
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Joined: 25th Nov 2005
Location:
Posted: 7th Jun 2007 05:36 Edited at: 7th Jun 2007 15:12
I made a tut on how to get as many levels as you want into a game. Be aware that file size should be a concideration.

http://forum.thegamecreators.com/?m=forum_view&t=104676&b=21

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/

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