I am using a plain as a semi-transparent window in a tool I am working on. I am not sure I understand the relationship of object size with camera position, and 3d Object position,& screen size. Is there a general rule of thumb to make this easier. I'd like to use the same numbers as screen pixel locations, but I can't seem to hone in the distance that the plain should be from the camera to get it right.
The plain should appear to remain in the same place, with text on top of it, regardless of where the actual game/app postions the camera. I want to keep the window the same size regardless of the camera position. I know I need to adjust in correlation with the camera, but I am having a hard time.
Thanks for any help.